Succumb to madness and come Sacrifice Your Friends! Dangerous arenas, eldritch weapons, lovecraftian creatures, and a lot of fun await you.
[img]{STEAM_CLAN_IMAGE}/35592894/16cae53f5683b6acf9801a332b790dc13a3c1b3f.jpg[/img]
Hello ladies and gentlemen! This is the patch note for SYF version 0.12.4.5, the first major update since the release of the Early Access. This patch brings a massive number fixes and improvements to the game, especially for online multiplayer. See the entire list below:
[b]Features[/b]
[list]
[*] Arenas, items, tournaments and cults now be unlocked by playing Arena Mode.
[*] Various accessories designed by Kickstarter backers can now be unlocked. (Available for everyone)
[/list]
[b]Game balance[/b]
[list]
[*] Increased the range of Dagon's Ominous Monolith
[*] Increased the damage dealt by the tip of the Tentacle Whip.
[*] Damage dealt by thrown weapons now properly scale with the throw's charge time
[/list]
[b]Visuals[/b]
[list]
[*] NPCs roaming the main menu no longer have a ground decal.
[*] The Elder Scale's color is now more vivid.
[*] The Rune of Warding's model has been updated.
[*] VSync settings can now be adjusted in the graphic options menu.
[/list]
[b]UI[/b]
[list]
[*] French localization added. (Some entries are still temporarily in English)
[*] Added support for Chinese characters. (A Chinese localization will be added shortly)
[*] Fixed an issue that would cause the game softlock when accessing the help tab from the pause menu.
[*] Story dialog boxes now stay visible during the entire voice line.
[*] Fixed sound events timing in cutscenes.
[*] Fixed the tooltips for Story lore pages.
[*] Avatars' abilities are now displayed in the character selection screen.
[*] Fixed the Elder Scale's localization.
[*] Fixed some missing localized texts.
[*] The tournament panel is now locked until at least one cup is unlocked.
[*] Added a duration preview to the gamemode objective selection.
[*] The key [Q] is displayed instead of (Y) over characters controlled by a keyboard.
[*] Fixed the resolution box clipping through the view port.
[*] In online mode, Arena mode is now properly selected instead of Story mode.
[/list]
[b]Online[/b]
[list]
[*] Added support for Steam friends invite and join request.
[*] Reduced the number of regions.
[*] Host no longer needs to accept players joining a public room.
[*] Tags now constrains the room setting.
[*] Added a LockPlayer tags to close the room.
[*] Fixed an issue that would cause damage to not sync properly.
[*] Fixed items floating around.
[*] Fixed some arena hazards that would not activate when the host is a spectator.
[*] Improved the sync of cults' stress level.
[*] Improved the sync of dynamites' explosions.
[*] Improved the sync of cannonballs.
[*] Improved the sync of item conditions.
[*] Improved the sync of Conquest capture points.
[*] Improved the sync of random events.
[*] Improved the sync of player grabs (from hazard and Cthulhu's Ancient Grasp).
[*] Optimized network map loading.
[*] Fixed the lateral walls of Hidden Depth not breaking.
[*] Fixed an issue where players would be incorrectly rotated at the start of a match.
[*] Fixed random tournaments.
[*] Added a notification when a player quits mid-game.
[*] Added a notification when the room's host change mid-game.
[*] Cancelled join requests are now properly removed.
[*] Additional join requests are now added to a wait list instead of appearing all at once.
[*] Fixed an issue where players would still appear in the character selection screen after leaving the room.
[*] Fixed an issue where Nyarlathotep was constantly teleporting.
[*] Changed server port.
[/list]
Your feedback is invaluable and always appreciated! Join us on Discord [[url=https://discord.gg/HVAufpv]Link[/url]] and participate in the ongoing development of Sacrifice Your Friends!
[img]{STEAM_CLAN_IMAGE}/35592894/f2778e6edf2c612c2738e46b313b748d7da29aee.gif[/img]