Open your local game store early with the Prologue version, which includes main gameplay of the full version, but with limited progression. Stock shelves with booster packs, or crack them and collect the cards for yourself. Set your own prices, sell cards to customer.
Hi everyone, after much consideration and planning, I've decided to [b]launch TCG Card Shop Simulator next month on September 25 as early access[/b]. The reason for launching much earlier is so that I can involve the players more in the development process during early access, and it will be much more efficient without updating both the main game and the prologue version.
After launching the prologue version, I received a lot of players feedback and I'm much clearer on what features to add or to focus on during development, and I hope to continue with this update and feedback cycle during early access. The early access launch next month will include fully unlocked and updated gameplay content, with more than 2500 cards to collect!
However, the features listed on the roadmap will not be available in the game yet, they will only be added through future updates. During early access, I aim to update the game at least once each month and hopefully with many feedback and updates, the game will progressively evolves into what everyone wanted to play.
Do wishlist the game if you want to be notified as soon as the game launch on September 25:
[url=https://store.steampowered.com/app/3070070/TCG_Card_Shop_Simulator/]https://store.steampowered.com/app/3070070/TCG_Card_Shop_Simulator/[/url]
Roadmaps will be displayed on the main screen of the game to let everyone know what is the feature I will be working on. Feel free to post any feedback, ideas or suggestions and I will read them!