Early Access Bugs

This week a fair bit of bugs were squashed from the first rounds of early access (mostly UI stuff): [list] [*] Allows pause to be used in the Overworld and Level Selection screens (allows Save and Exit) [*] Changes UI to be easier for players to know what's selected [*] Creates a simple checkpoint system for advanced tutorial (removes tedious portions) [*] Fixes selection bugs from the Overworld selection Non-UI [*] Lizard no longer turns around when player gets behind him (felt unfair to player) [*] Animation and barrel bugs with golem bombers (animations come out, barrels are given more prominence) [*] Support for additional third party xbox pads (including Razer Wolverine) [/list]