GRIM challenges you to survive on the harsh Red Planet. Will you find what you need to protect yourself from the environment and other players? Discover. Create. Endure.
[h2]The Early Access launch for GRIM will commence January 16th, 10 am PT[/h2]
We are launching in Early Access Alpha, and as such, the game is finally ready for a larger-scale population! We have here collected some helpful information so you know what to expect in your off-planet adventures.
[h2]What to expect in this initial phase of Early Access[/h2]
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[*] All baseline interactions, weapons, blueprints etc are implemented (more to be released and updated over time).
[*] We are looking for a larger-scale population, and as such, server performance might need optimization throughout the Early Access release window, and periodical downtime might occur.
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[h2]Here’s a quick overview of some things good to know about the release and the game:[/h2]
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[*] Servers and progress will be wiped weekly
[*] Blueprints will be wiped monthly
[*] Generally, a monthly patching and fixing server maintenance window will be applied (hot fixing will, of course, be prioritized when needed)
[*] Remember, the game and your base are still operational on the server even if you log off. It is wise to prepare defenses for when you need some shut-eye!
[*] The bear is not for cuddles.
[*] Trust no one.
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[h2]Planned features[/h2]
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[*] Private servers (rentable options to be presented) will be available at a later date; please keep an eye on our dev updates here or on Discord.
[*] GRIM will provide mod options on private servers in the future.
[*] A handy tutorial! If you have played similar games before, you should be familiar with the basic interactions, but a tutorial is in the works to be added as a helper to anyone new to survival games.
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We are looking forward to your feedback! Please follow us on the accounts below and jump into our Discord server for direct feedback and help!