EA-1.34 Pathfinding Update

Deisim

Live the experience of being a powerful god and create the world to see the growth of mankind.

[h3]What's new?[/h3] - Improved human AI and better pathfinding - Allow to play baseball with human and trees - Allow to throw lighning to UFOs - Allow to throw a fireball to UFOs - Humans are no longer able to walk on empty tiles - Humans are no longer able to travel across mountains - Added a new miracle to provide Stone since the mountains can no longer play that role - Humans will do their best to avoid swamps - Humans are now able to swim in plain water tiles - Humans are now stuck and call for help when they are in deep water tiles - European and Asian cities now produce tools with copper - Nordic cities now produce weapons with iron - Arabic and African cities now produce jewels with gold - Crafter buildings are now replaced by factories when a city reach industrial age or superior - Display a message when a new Deity rank has ben reached and new miracles are unlocked - Added a visual and audio feedback when the player try to perform a miracle and doesn't have enough mana - Replaced or improved many sounds effects - Teleport distance change with to the scale of the player - Prevent the player to go below the ground when he change his size or move with the god locomotion 3d movement option - Display boxes with names for all traded resources [h3]Balancing[/h3] - Send UFO's when they are needed to progress in the game even if disasters are disabled - Remove coming soon miracles in the miracle menu to prevent players to think that they can't progress to future age because some required miracles are still missing in the game. - Restart the tutorial when the player loose the forest miracle instead of throwing it on an empty tile - Cities use ore directly and no longer need to craft ingots - Unlock more miracle quicker in the start of the game [h3]Bug fixes [/h3] - The disease miracle label is no longer displayed when the disease miracle is not yet unlocked - Overpopulation display was always 0 instead of the actual overpopulation value - Fixed a bug preventing the first cities to be overpopulated a thus preventing to create new cities unless the player was grabbing a human manually - Prevent humans to be stuck in war mode if the player save during a fight [h3]SteamVR actions mapping[/h3] - Reworked Oculus Touch controller mapping to align it with the native Quest mapping - Reworked Vive controller mapping