Ok, so this will be the first dev log here. Hi and welcome to me talking about what's new, what changed and so on. I'll try to do this once in a while to keep ya'll informed.
So a lot of things have been added.
[b]FINDING NEW FOMON[/b]
During Early access I'll keep the Fomon drop rate to 1 Fomon per 1h of logged play time. WAY too high to be sustainable, but we go with that for now. Each dropped Fomon come with it's own stats, which can make even a common Fomon very very rare. And ofcourse ALL FOMON ARE TRADABLE/MARKETABLE, that is the essense of the game!
[b]Combat[/b]
Basic pve combat, essensially finding an opponent and fighting it. Winning increments your spree, loosing resets your spree. Switching Fomon before fighting to ensure you get type advantage is really key to keep winning.
[b]Auto battle[/b]
To enable Idle play I've built an auto battler function that will find and opponent and fight it repeatedly untill the checkbox is unchecked. Possibly this function will be an unlockable in the future but as of now everyone will have access to it.
[b]Leaderboards[/b]
Sprees are added to steam leaderboards where I currently track players all time longest sprees and their current "sessions spree". In the future I'll track more things, but it's a start.
[b]Sessions[/b]
So what is a session? A session is your current login, your session spree is the best you've managed during one login. Quitting the game resets the spree and you start at 0 the next time you log in. This means that the Session spree is actually showing the best performing player online at the moment, offering some sort of competition before the PVP feature is implemented.
[b]Achievments[/b]
At this stage there is only one achievment, you get it with a small reward the first time you log in, gz!
There will be more achievments soon for ya'll achievment hunters out there
[b]Forging[/b]
Forging is the process of selecting two duplicate Fomon and baking them into a better one. Try clicking two identical and see the Forge button ligth up. Clicking it will consume your two duplicates and rewarding you with a Fomon of one tier better.
The stats of the new Fomon is independent of the ones used as ingredients, so maybe don't sacrifice your Perfect Full-art Foil cards, rather sell them or trade them for something you need.
[b]Refreshing[/b]
Once in a while you can refresh (this is atm an early access feature that will be automated later) to see if you have recieved any new Fomon during your session.
[b]Random performance fixes[/b]
Caching your owned Fomon during play is now implemented, meaning startup times have been dramatically cut when loading Fomon textures is no longer needed, gz :)
[b]Summary[/b]
We are in a good state, find new Fomon by playing the game, Idle auto battle available, but picking strong types vs your opponent will get you higher on the competitive leaderboards. Achievments and Forging implemented. Next up is releaseing a Demo where the core features can be tested out.