In a dark Cyberpunk world, you (and up to 3 friends) wage war against the all-powerful Federation in this Source-powered FPS/RPG.
Changelog v1.31: Additions: • Added: Custom maps support: FGD and guidelines to create your own levels. • Added: New NPC on Temple allowing to play custom maps. • Added: New secondary and coop missions map: cm_wurstercorp (cc_tuto2). • Added: New custom secondary and coop missions map: cm_cu_minos. • Added: Keyboard shortcut for the slaves control action. • Added: Additional player spawnpoints. • Added: Possibility to use firearms while underwater. • Added: The Cyber Sprint icon is now displayed while sprinting. Modifications: • Updated: Improvement of the slaves (clones, drones...). • Updated: Decreased the ammunition weight. • Updated: There is no more delay before being able to attack after a short sprint or after using the ironsight. • Updated: New system of secondary and coop missions (cm_). • Updated: Falling in pits does not restart the mission anymore. • Updated: Latency optimization on cc_new_eden. • Updated: New interface when speaking with the NPCs. • Updated: Removed the possibility to answer with the keyboard during dialogues. • Updated: The parry against firearms doesn't work anymore if the stamina level reaches 0. • Updated: Improved the NPC navigation on Temple. • Updated: New collision system for the players. • Updated: The video tutorials do not automatically display anymore on cc_tuto. • Updated: Increased the maximum avatar level from 230 to 250. • Updated: Improved the hitboxes localization and added new hitboxes for players and for most of the NPCs. • Updated: Modified the rat's walking animation. • Updated: Removed the thrown car script on New Eden. • Updated: The Scrabouillor armor has been increased and the armor shock has been decreased. • Updated: Great decrease of the latency when using a blade. • Updated: Possessed NPCs cannot target an invulnerable NPC anymore. • Updated: Invulnerable NPCs cannot be possessed anymore. • Updated: Access to the Character's Menu during death or while falling has been removed. • Updated: Federal Special Forces now use plasma weapons instead of laser weapons in multiplayer. Bug fixes: • Fixed: Mission not saved in some cases on cc_forgotten. • Fixed: Possible crash that could occur in coop campaign when players accomplished missions before a Master of Fate was in the game. • Fixed: Possible crash while using the Excidium. • Fixed: The PSI drain was too frequent and too deadly with the Dragon spell. • Fixed: Possible melee issue after a maintenance. • Fixed: Some weapons were not displayed correctly in third person when players were cloaked or using the EYE Vision or the Sound Triangulation. • Fixed: Possible crash on cc_tuto. • Fixed: The BK13 wasn't wall-piercing in all firemodes. • Fixed: Clones could be created even when a player died from a PSI drain while using Polycloning. • Fixed: The armor-piercing icon for the BK13 in the armory was missing. • Fixed: Skinning issue with the Manduco when it's dismembered. • Fixed: Skinning issue in first person with the left hand of the player holding a Caw Hammer. • Fixed: Incorrect physbox on a tube on Electric Sheep. • Fixed: Skinning issue on the light Jian's player model. • Fixed: Bug on the character creation during a change level. • Fixed: The medkit and grenades could be used during maintenance. • Fixed: Dual weapons exploit. • Fixed: Removed the console messages 'No special command for Cheater! LOL!' that could show up when players didn't cheat. • Fixed: Invisible hackable transcom on cm_new_eden. • Fixed: Relationship error between the punks on cc_forgotten. • Fixed: Updated obsolete triggers on Temple. • Fixed: Possibility to respawn in the pits on Temple. • Fixed: Model overlap on Temple. • Fixed: Movements weren't correctly displayed in third person view while leaning in some circumstances. • Fixed: Endurance was incorrectly taken into account instead of Agility for the purchase of the Scrabouillor. • Fixed: Hole under the arch model on noctis. • Fixed: Holding some keyboard shortcut could prevent players from respawning or make players respawn faster. • Fixed: Incorrect respawn situation when a player was killed in mid-air above a pit. • Fixed: Incorrect tiling of some textures. • Fixed: The Actions menu wasn't correctly refreshed after an avatar change without exiting the game. • Fixed: Using Invocation on a target in a confined area could make the spawned creature stuck. • Fixed: Farming exploit on Noctis. • Fixed: Researches didnt affect the Scrabouillors armor. • Fixed: Model overlap on cc_tuto2. • Fixed: Call of nonexistent gibs for the model bio_drone_01. • Fixed: Incorrect relationship between Culters and Jians on cm_dreams. • Fixed: Players could lean while jumping. • Fixed: Lavalette could spawn infinite carnophages as long as he was alive on cc_ancient. • Fixed: Balthazar could be killed by NPCs on cc_falling. • Fixed: Incorrect alpha channel on the Cyberware sellers icon. • Fixed: Animation jerking in first person view when players switched weapons while looking up or down. • Fixed: Lugger, the punk boss and his boys were present on cm_forgotten. • Fixed: The apostrophe cannot be used in the avatars name anymore. It could reset the avatar if it was renamed with a name containing an apostrophe. • Fixed: Missing node graph on cc_end. • Fixed: Various typo errors in texts.