Dwarven Skykeep | Post-release Hotfix #3

Greetings magicians! We, the dwarves, are hard at work improving [b]Dwarven Skykeep[/b] all based on your feedback, for which we thank you! [img]{STEAM_CLAN_IMAGE}/35159696/b1bbee52fdb3d00dade9cb3b63ab3bc4804c66d4.gif[/img] [h2][b]Patchnotes[/b]:[/h2] [h3]Balance:[/h3] [list] [*] First challange by Jenkins the Paladin is now unlockable from Mission #3 in Goblin World and onwards instead of being unlocked right after the tutorial, to let the players come more prepared for the challenge [*] First challenge enemies changes: dynamite goblins delayed till Day 2, overall enemy count decrease [/list] [h3]Fixes:[/h3] [list] [*] Mouse Cursor's dead zones around screen edges is fixed [*] Dynamite building icon is now properly disappearing after dynamite is finished building [*] Building barricades, dynamite, arrester or watermill, now reveal "?" objectives [/list] [h3]Quality of Life:[/h3] [list] [*] Game window in Windowed Mode is now resizable [*] Mouse icon size increased [*] "Report BUG!" button added to ESC menu [*] Inside the buildings in Dwarven City exits are now highlighted by "Exit" sign near the arrow pointer which marks it. [/list] Our workshop never stops, and we'll bring you more updates as we prepare them. Thank you for playing [b]Dwarven Skykeep[/b]! For more on [b]Dwarven Skykeep[/b], follow the game on social media on the following channels. [list] [*] News on the parchment of destiny: [url=https://www.facebook.com/DwarvenSkykeep]link[/url]. [*] Latest town gossip and dwarven humor: [url=https://twitter.com/DSkykeep]link[/url]. [*] A welcoming community of like-minded wizards: [url=https://discord.gg/EE8867dXUv ]link[/url]. [*] Most hilarious selfies from Dr.Kness: [url=https://www.instagram.com/dwarvenskykeep/]link[/url]. [*] Send your letter to Dwarven City: [url=https://www.reddit.com/r/DwarvenSkykeep/]link[/url]. [/list] See you in Dwarven City!