Dwarven Realms Season 0.21: Bloodstorm

Dwarven Realms

Face massive hordes of mobs and unleash chaotic abilities that paint the screen with mayhem. Dive into the largest mob density of any 3D ARPG and slay them all. Wield epic powers, create your build, and shape a world of endless possibilities in the action-packed ARPG experience.

Dwarven Realms has undergone a significant evolution in recent seasons, culminating in the release of Bloodstorm. Bloodstorm brings together these changes, offering players a markedly different experience. With revamped movement mechanics, combat has been enhanced to deliver a more engaging and immersive gameplay. Additionally, the introduction of new lighting, atmospheric effects, and darker zones brings the game closer to our vision of an ARPG. Across previous seasons, we've introduced numerous new bosses, end-game dungeons with unique challenges, and epic loot. Furthermore, the character creation system has been overhauled to provide a refreshed starting point for players. [previewyoutube=X93-pwZvdxk;full][/previewyoutube] [list] [*] Introducing True Hardcore Mode: Prepare for the ultimate challenge as we experiment with permanent character death. Choose hardcore mode during character creation, where fallen characters are gone forever. [*] Revamped Ladder System: We've introduced a new ladder system, dividing gameplay into seasonal and hardcore seasonal modes. Plus, a huge shoutout to Glimmer for creating our new leaderboard site using our APIs! https://dwarvenleaderboard.com/ [*] Immersive Combat Experience: Get ready for a more visceral experience as mobs now splash blood during combat. We aim to enhance the thrill of slaying mobs and make each encounter more impactful. [*] Enhanced Audio: We've completely overhauled the audio system to ensure that all abilities are accompanied by immersive sound effects, making gameplay more enjoyable. [*] Improved Movement and Camera: Experience smoother gameplay with revamped movement mechanics, camera shakes, and camera follow. These changes are still being fine-tuned but contribute to an overall better game feel. [*] Redesigned UI and Character Creation: Say goodbye to the old and hello to the new! We've redesigned the entire character creation process and UI to provide a more seamless and enjoyable experience. [*] Epic Home Fort Stations: We've revamped home fort stations, ditching old low-poly assets to make your home fort feel more epic than ever before. [*] Tweaked Elite Slaying Rewards: Enjoy more epic loot moments as we've adjusted the amounts of containers spawned from slaying elites, especially for those grinding through the entire rupture. [*] Akkorus Level 100 Map Rewards Doubled: Conquer the Akkorus level 100 fellowship map for double the rewards! [*] Reduced Energy Costs for Q and R Abilities: Enjoy more fluid combat with reduced energy costs for Q and R abilities. [*] Crafting Flexibility: All fellowship modifiers and hardcore SSF can now be crafted on relics, giving players more options to customize their gameplay experience. [*] New Time Essence System: Elites now grant much more time essence, enhancing the strategic aspect of gameplay. [*] New formula for Time Essence Gates, now it cost more to open from rupture 6 and forward [*] Reworked Container System: We've introduced a percentage chance to get containers even if you kill 2 elites in a row, adding more variety to loot drops. [*] UI Enhancements: Discover new UI additions and changes, including a cute inventory, "OPEN" indicator on time essence, and improved ability glyphs. [*] Balancing Adjustments: Rupture 50+ now costs much more to open, ensuring a more challenging progression. [*] New Container Types: Explore new container types for even more varied loot drops. [*] Bug Fixes and Crafting Changes: We've addressed various bugs and made adjustments to crafting skills, allowing players to craft orange gear earlier in the game. [*] Spawn Behavior and Dungeon Adjustments: Enjoy promised changes to spawn behavior with more slugs/beetles and increased item yield in Fellowship dungeons. [*] Charge Roll Adjustment: Charge Roll is now instant but can't be repeated until you land, adding more strategic depth to combat. [/list]