Conquer the darkness in Dungeon Exiles, an autobattler roguelike set in a dark fantasy world. Descend into the procedurally generated dungeon, level up, unlock synergies and acquire powerful items as you fight for survival and slay the bosses.
Hello everyone, Gronkins here with patch 0.5.4 of Dungeon Exiles! So this may be one of the last patches for the demo as the full version is releasing very soon! In case you haven’t heard, the official release date of Dungeon Exiles is the 8th of August and the Steam page has been updated with this information. But with that out of the way, let’s get into the patch notes!
[b]Game Balance[/b]
Evasion has been reworked to follow an entropy-based system so over time evading will be more consistent. For example, if attacked ten times with a 30% evasion chance, you will always evade 3 hits
Note: Dodge is still fully random and does not follow this entropy-based system
[b]Passives[/b]
[b]Rogue[/b]
Blade Dance:
Percentage of Maximum Overguard on Hit: 1.5% -> 1%
[b]Warrior[/b]
Against All Odds:
Increased Armour: 28% -> 32%
Barricade:
Chance of Gaining Armour: 25% -> 35%
Battle Vigor:
Increased Maximum Health: 5% -> 6%
Born Fighter:
Block Chance: 5% -> 6%
Increased Mana Regeneration: 25% -> 0%
Increased Bleed Damage: 0% -> 25%
Brutal Strikes:
Chance to Bleed: 10% -> 12%
Carnage Fighter:
Increased Mana Regeneration: 12% -> 0%
Increased Attack Speed: 0% -> 10%
Commanding Presence:
Increased Mana Regeneration: 15% -> 25%
Endless Endurance:
Percent of Health Regenerated per Second: 0.5% -> 0.6%
Fervour:
Increased Attack Speed: 15% -> 20%
Heavy Strikes:
Increased Attack Damage: 12% -> 14%
Critical Strike Chance: 4% -> 6%
Painbringer:
Increased Attack Damage: 18% -> 20%
Replenishing Defence:
Now restores 0.4% of Maximum Mana per second while Guarded
Retaliation:
Increased Attack Damage: 8% -> 10%
Revenge:
Activation Chance: 10% -> 20%
Savage Recovery:
Percentage of Health Restored on Melee Critical: 1% -> 2%
Unbreakable:
Armour: 14 -> 18
Increased Armour: 14% -> 16%
Unflinching:
No longer activates on taking a Critical Strike
Now has a 20% chance to activate when taking a hit
Duration (Seconds): 10 -> 8
[b]Traits[/b]
[b]Warrior[/b]
Vanguard 2:
Block Chance: 8% -> 10%
Juggernaut 2:
Armour: 14 -> 16
No longer provides 18% increased Armour
It instead provides: Reflect 3 Physical Damage to Attackers when Hit
Berserker 2:
Increased Attack Speed: 10% -> 12%
Colossus 4:
Increased Health Regeneration: 8% -> 10%
Gladiator 2:
Increased Attack Speed: 8% -> 10%
Chance to Bleed: 15% -> 20%
Gladiator 4:
Duration (Seconds): 7 -> 6
Block Chance: 10% -> 12%
Increased Attack Speed: 12% -> 18%
[b]Enemy Balance[/b]
[b]Enemies[/b]
The Grave Warden:
Can no longer inflict Fear with Attacks
Soul Slash Coodown (Seconds): 5 -> 6
[b]Modifiers[/b]
Bonebreaker (the modifier that provided enemies with a chance to Stun) can no longer randomly spawn
[b]Events[/b]
Ancient Forge:
No longer costs a percentage of your Maximum Resolve, it has been converted into a flat amount
Abandoned Campsite:
Resting at the campsite now restores slightly more Resolve
The Mysterious Alchemist:
Now has a chance to give a new and exclusive potion called the Potion of Stoneskin which grants:
Gain 5% of Maximum Overguard per second for 8 seconds
[b]Items[/b]
All Mage Weapons (excluding Treasure Items) have had their Maximum Elemental Damage to Spells reduced by 1 at all Item Tiers.
Rusty Dagger:
No longer provides increased Attack Speed
Instead, it provides extra Physical Damage to Attacks, starting at 1 - 1 at Item Tier 1
Serpent’s Fang:
Now requires Nightmare 2 to unlock, which means it will no longer be available in the demo version of Dungeon Exiles. To compensate, a new item will be replacing it
New Item:
Sturdy Boots
Requires: Rogue
Provides Health and Evasion
[b]Consumable Items[/b]
Some of the consumable items have been adjusted so they feel a bit more unique
Potion of Might:
Increased Damage: 65% -> 50%
Critical Strike Chance: 0% -> 25%
Potion of Haste:
Increased Attack Speed: 60% -> 50%
Increased Cooldown Recovery Rate: 0% -> 20%
Potion of Regeneration:
Percentage of Health Regenerated per second: 5% -> 3%
Duration (Seconds): 6 -> 10
Potion of Mana Regeneration:
Duration (Seconds): 6 -> 8
[b]Miscelleneous Changes[/b]
Added new text to display the current floor
The attack animations for the Rogue and Mage have been improved
Added a new option under Settings to auto-skip non-combat dialogue
Added a Dodge sound effect
The credits panel now correctly closes when pressing Escape
Updated some ability tooltips so they no longer say “Activates upon reaching full Mana”
[b]Bug Fixes[/b]
The settings panel now correctly closes when pressing Escape
Fixed a bug that caused the volume settings to be louder than intended when creating a new save file
Fixed a bug that caused enemies to spawn with the Flametouched modifier more often than intended
[b]Closing Words[/b]
So that’s everything for patch 0.5.4! If you are enjoying Dungeon Exiles remember to wishlist it and check out the full version when it releases on the 8th of August!
To ensure you are playing on the correct version, ensure the main menu reads “0.5.4”. You may have to update, verify your game files or re-install your game
I hope you enjoy the new update!
Cheers,
Gronkins