Dungeon Dev Update [2024/11/19]

Hello! We’ve implemented an update for Dungeon Dev to incorporate the diverse feedback from our players after the game’s release. Here are the highlights of this update [h1]Enhanced Cutscene Effects[/h1] [img]{STEAM_CLAN_IMAGE}/44931943/917cc089717fe5856a1b017263ea4ee7a3b20c7b.gif[/img] We’ve added more dynamic movements to the Demon Lord’s dialogue illustrations, making the cutscenes feel more engaging and lively. [h1]Stage Success and Failure Effects[/h1] [img]{STEAM_CLAN_IMAGE}/44931943/e2717c969f37893cad5ff486faa70b30a3e40c2d.gif[/img] To clearly convey the conditions for failure, the Demon Lord will now deliver a brief comment whenever a player meets the failure criteria for a stage. [img]{STEAM_CLAN_IMAGE}/44931943/5802496db855065db5b55639e908a9743f82c650.gif[/img] Of course, if you successfully design a dungeon, you’ll be met with well-deserved praise from the Demon Lord. [h1]Bug Fixes[/h1] [list] [*] Fixed a bug where a hero who dies while obtaining a healing potion could remain in a "dead yet targetable" state by monsters. [*] Resolved an issue where multiple fire traps could overlap incorrectly. [*] Fixed a bug where stage music would stop when the “Skip Seen Story” option was enabled on certain stages. [/list] Thank you!