[h2][b]General Updates compared to (Playtest v0.1)
[/b][/h2]
[list][*] Performance improved, doubling FPS.
[*] Keyboard and gamepad remapping added in settings.
[*] Haptic feedback was added for gamepads.
[*] Graphic settings added.
[*] Display and color settings added.
[*] Audio and SFX levels are now adjustable in settings.
[*] Save system implemented.
[*] Four new crafting materials were added: Demon's Eye, Mushroom, Bone, and Empty Jar.
[*] Five new craftable potions were added: Life Steal, Counterspell, Fury Surge, Reincarnation, and Resource Recovery.
[*] Only one potion effect can be active at a time. Using a skill while under a potion's effect will combine their effects.
[*] New VFXs and skill improvements were added.
[*] Health and mana bars updated.
[*] Skills section has been added, and ability keys can now be reassigned.
[*] Multiple language support added.
[*] Boss fight and heaven level were removed from the main menu.
[*] Enemy and spike colliders fixed.
[*] Sound effects are balanced.
[*] New skill added.[/list]
[h2][b]Skills[/b][/h2]
[list][*] Soul Leech[/list] Dumbriel shifts into a tiny particle and leaps into an enemy’s body to deal damage.
[h2][b]Crafting Materials[/b][/h2]
[list][*] Bone
[*] Empty Jar
[*] Mushroom
[*] Demon's Eye
[*] Fury Surge[/list]
[h2][b]Craftable Potions[/b][/h2]
[list][*] Fury Surge (new)[/list] Sword’s attack power and speed are increased for 10 sec
[list][*] Counterspell (new)[/list] Partially blocks and reflects all incoming damage for 10 sec
[list][*] Life Steal (new)[/list] Gain vampirism effect and restore health when striking enemies for 5 sec.
[list][*] Reincarnation (new)[/list] Revive after death with 25% health and 25% energy.
[list][*] Resource Recovery (new)[/list] Recover lost health and energy from the last three seconds.
[h2][b]Combat Adjustments & Enemies[/b][/h2]
[list][*] Removed enemy pushback on sword strikes.
[*] Enemy animations now slow down when taking damage.
[*] Dumbriel's combo attacks added.
[*] Dumbriel can perform a Fatality attack after building up enough combo.
[*] Using an upward strike, Dumbriel can launch an enemy into the air (certain enemies and bosses are immune).
[*] New enemy blocking system added: Standard Attack (blockable), Yellow Attack (partially blockable), and Red Attack (unblockable).
[*] Improved feedback when Dumbriel takes damage.
[*] Enemy health bars now appear for a several seconds when they take damage.[/list]
[h2][b]Enemies and Boss[/b][/h2]
[list][*] Flying Demon (new)
[list][*] Throws tridents from a distance.
[*] Stays in the air and never lands.
[*] Only attacks within a specific zone and stops attacking if the player leaves its zone.
[*] Can be killed using ranged attacks or specific skills.
[/list][/list]
[list][*] Skeleton Enemy (new)
[list][*] New combo attack added after its first strike. If dodged, the second strike does not trigger.
[/list][/list]
[list][*] Dino Enemy (new)
[list][*] Throws poison projectiles that explode on impact.
[*]Attacks using its tail, dealing physical damage.
[/list][/list]
[list][*] Bomber (new)
[list][*] No longer self-destructs on proximity. Instead, it now throws bombs normally.
[*]New enrage phase added.
[*]During the enrage phase, it can be bounced back with a shield bash, causing it to explode on impact.
[/list][/list]
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More updates coming soon! 🚀