[h2][b]General Updates compared to (Playtest v0.1) [/b][/h2] [list][*] Performance improved, doubling FPS. [*] Keyboard and gamepad remapping added in settings. [*] Haptic feedback was added for gamepads. [*] Graphic settings added. [*] Display and color settings added. [*] Audio and SFX levels are now adjustable in settings. [*] Save system implemented. [*] Four new crafting materials were added: Demon's Eye, Mushroom, Bone, and Empty Jar. [*] Five new craftable potions were added: Life Steal, Counterspell, Fury Surge, Reincarnation, and Resource Recovery. [*] Only one potion effect can be active at a time. Using a skill while under a potion's effect will combine their effects. [*] New VFXs and skill improvements were added. [*] Health and mana bars updated. [*] Skills section has been added, and ability keys can now be reassigned. [*] Multiple language support added. [*] Boss fight and heaven level were removed from the main menu. [*] Enemy and spike colliders fixed. [*] Sound effects are balanced. [*] New skill added.[/list] [h2][b]Skills[/b][/h2] [list][*] Soul Leech[/list] Dumbriel shifts into a tiny particle and leaps into an enemy’s body to deal damage. [h2][b]Crafting Materials[/b][/h2] [list][*] Bone [*] Empty Jar [*] Mushroom [*] Demon's Eye [*] Fury Surge[/list] [h2][b]Craftable Potions[/b][/h2] [list][*] Fury Surge (new)[/list] Sword’s attack power and speed are increased for 10 sec [list][*] Counterspell (new)[/list] Partially blocks and reflects all incoming damage for 10 sec [list][*] Life Steal (new)[/list] Gain vampirism effect and restore health when striking enemies for 5 sec. [list][*] Reincarnation (new)[/list] Revive after death with 25% health and 25% energy. [list][*] Resource Recovery (new)[/list] Recover lost health and energy from the last three seconds. [h2][b]Combat Adjustments & Enemies[/b][/h2] [list][*] Removed enemy pushback on sword strikes. [*] Enemy animations now slow down when taking damage. [*] Dumbriel's combo attacks added. [*] Dumbriel can perform a Fatality attack after building up enough combo. [*] Using an upward strike, Dumbriel can launch an enemy into the air (certain enemies and bosses are immune). [*] New enemy blocking system added: Standard Attack (blockable), Yellow Attack (partially blockable), and Red Attack (unblockable). [*] Improved feedback when Dumbriel takes damage. [*] Enemy health bars now appear for a several seconds when they take damage.[/list] [h2][b]Enemies and Boss[/b][/h2] [list][*] Flying Demon (new) [list][*] Throws tridents from a distance. [*] Stays in the air and never lands. [*] Only attacks within a specific zone and stops attacking if the player leaves its zone. [*] Can be killed using ranged attacks or specific skills. [/list][/list] [list][*] Skeleton Enemy (new) [list][*] New combo attack added after its first strike. If dodged, the second strike does not trigger. [/list][/list] [list][*] Dino Enemy (new) [list][*] Throws poison projectiles that explode on impact. [*]Attacks using its tail, dealing physical damage. [/list][/list] [list][*] Bomber (new) [list][*] No longer self-destructs on proximity. Instead, it now throws bombs normally. [*]New enrage phase added. [*]During the enrage phase, it can be bounced back with a shield bash, causing it to explode on impact. [/list][/list] __________________________ More updates coming soon! 🚀