Patch 0.2.31 will be live August 3rd 2024 at around noon EST.
[h1]Sisters Mini-Expansion Part 1[/h1]
We have been working hard on making the next Mini-Expansion built around the Seven Sisters. It will be releasing over the next 3 monthly patches, starting with this one. The full set has 6 cards per faction (3 minions, 2 spells, 1 artifact), plus 6 neutral minions, 2 common, 2 rare, 1 epic, and 1 legendary.
You can obtain all of these cards by purchasing the Seven Sisters Set One bundle for 750 shards in the shop.
You can also read the patch notes on our [url=https://news.duelyst2.com/duelyst-ii-patch-0-2-31/]website[/url] (it has pictures!).
[h2]Lyonar[/h2]
[h3]Penance[/h3]
Spell | Epic | 3 | Deal damage to all minions equal to an allied minion's Health.
[h3]Sunforge Advance[/h3]
Minion | Common | 4 | 3 / 5 | When this attacks, add a True Strike to your action bar.
[h3]True Strike[/h3]
Minion | Spell | 1 | Deal 2 damage to a minion.
[h2]Songhai[/h2]
[h3]Mask of Dominion[/h3]
Artifact | Rare | 2 | Your General has +2/+0 while a unit is behind them. When your General moves, the unit behind them moves to the space they were in
[h3]Umbral Stalker[/h3]
Minion | Common | 3 | 3 / 4 | After this moves or teleports, it gains "this cannot be attacked" until it attacks or the start of your turn.
[h2]Vetruvian[/h2]
[h3]Counterpoise[/h3]
Spell | Common | 2 | Give a minion -2/+2. Give a minion +2/-2.
[h3]Soul Arbiter[/h3]
Minion | Epic | 4 | 4 / 4 | Your effects that add to the Attack or Health of enemies or subtract from the Attack or Health of allies do the opposite instead.
[h2]Abyssian[/h2]
[h3]Skinsolder Amulet[/h3]
Artifact | Rare | 2 | When you equip this and at the start of your turn, put a Malice into your action bar.
[h3]Malice[/h3]
Spell | Token | 0 | This card cannot be replaced and disappears at the end of your turn. Destroy an allied minion to summon a Husk nearby. Deal 2 damage to your General.
[h3]Husk[/h3]
Minion | Token | 1 | 4 / 4
[h3]Marrowgrinder[/h3]
Minion | Rare | 5 | 5 / 5 | This can move onto allied minions to destroy them. When it does, draw a card and heal your General for 2.
[h2]Magmar[/h2]
[h3]Predation[/h3]
Spell | Common | 1 | An allied unit fights an enemy minion nearby it.
[h3]Matron of the Hunt[/h3]
Minion | Rare | 4 | 4 / 5 | Opening Gambit: Deal 1 damage to nearby allies. They can move an additional space this turn.
[h2]Vanar[/h2]
[h3]Solidify[/h3]
Spell | Common | 1 | Give your transformed and token minions +1/+1 and Provoke until your next turn.
[h3]Permafrost Paragon[/h3]
Minion | Rare | 6 | 3 / 8 | Allied Walls joined to this have +1/+1 for each allied Wall joined to this.
[h2]Neutral[/h2]
[h3]Manabinder[/h3]
Minion | Common | 3 | 3 / 4 | Players have 1 less mana.
[h3]Tempting Mantella[/h3]
Minion | Common | 3 | 0 / 5 | When a minion damages this, destroy that minion.
[h1]Balance Changes[/h1]
As mentioned in the last patch notes, we are trying out shifting the balance changes to the middle of the month, so we aren't going to be making any adjustments to existing cards this time. We do already have a few changes we are planning on making then.
[h1]Vanar - Earth Skin Bundle[/h1]
A new skin bundle for Vanar is releasing this month! You can purchase it in the shop for 3000 shards.
[h1]Bug Fixes[/h1]
- Twin Strike and Juxtaposition no longer let you skip the second target, causing them to disappear (you can still cancel).
- Fixed some cases where effects that count things on the board wouldn't update correctly.