DRL SIM 3.10 Release Announcement

The Drone Racing League Simulator

The DRL Simulator is the premier FPV racing game and simulator. The DRL Sim offers a robust, evolving feature set, including high-intensity drone racing. It packs tracks that DRL's real world pilots compete on, with more added every season. And, it's the only place to fly DRL's exclusive drone, the Racer4!

Hello Pilots, We are bringing you a quality of life update today that contains mostly bug fixes and performance improvements. It addresses problems reported with the race line, Campground map performance, and some tournament issues. Speaking of our tournaments, we run community tournaments every Thursday at 5pm EDT (on our NA server) and every Sunday at 3pm EDT (on our EU server). We encourage you to come out and join us. These tournaments are a great way to practice at any skill/experience level. As with all of our updates, your feedback is encouraged and we always look at it as a way for us to improve. Please reach out to us on[url=https://discord.gg/pgXvQCAqAw] Discord[/url] or via our [url=https://drlracingsimulator.zendesk.com/]help desk[/url] if we can assist you with any issues. Thanks for your ongoing support. Full list of changes: -Implemented a number of performance improvements for Campground map -Multiplayer bots will default to being 7" to get more competitive matchups when using default Racer4 -Fixed issue with players getting stuck between heats in tournaments -Fixed issue with black screen when hitting restart button during qualifier in tournaments -Fixed spot in Out of Service where you could fly through the ground -Removed wifi icon in house map to fix issues with readability when using physics panel on that map -Adjusted tournament timer so that it shows proper time when qualifier is longer than 1 hour -Fixed issue with Campground and USAF Night Mode maps where track cards moved around the screen -Fixed problem with Map Editor not saving work intermittently -Fixed race line issues -Resolved issue with MultiGP tall gates -Corrected problem where user could fly with workbench in the background -Fixed issue where Biosphere freestyle loads Skatepark instead of Biosphere -Fixed issue where render scale did not do anything -Corrected problem where custom bots could not be raced with and it would cause loading into a freestyle version of the map -Resolved problem where ESC doesn't exit during replay -Corrected bug where graphics would create unusual effect when landing in the canoe on the Lakehouse