Dragons Brew Alpha 0.1.1 Patch Notes

[b]Features & Changes[/b] [list] [*] The yellow colour grading of the day/night cycle has been toned down for a more natural look. [*] Reading the intro letter now pauses the game. [*] Teleportation now locks the player to prevent potential glitches. [*] Seeds are now stackable for improved inventory management. [*] Seed tooltips now display the seed type, and seed selling is locked to their appropriate season for better clarity. [*] The interact button (spacebar) now advances dialogue during the intro scene. [*] Board games have been removed from the Harbor Market shop. [*] An Essentials category has been added to the Harbor Market shop for core items. [*] Appliances now display a "recipe ready" indicator. [*] Doors now show an interaction clue above the player when in range. [*] The cafe will now automatically close when the player leaves. [*] Seated customers will no longer place orders if the player has left the cafe. [*] Keybindings have been expanded to include an new "Escape" key. Pause has now been rebound to "P", item use and placement to "E", remove to "R", colour selection to "Z", and rotate to "X". You may need to reset your keybindings for changes to take effect. [*] Pressing "Escape" will now exit any open UI. [*] "Escape" or right-click will now exit Build Mode and Remove Mode. [*] Customers will now tidy away board games at the end of the day, resetting the tables. [*] Build Mode now includes a tooltip notification when furniture cannot be placed or removed. [*] Crops and trees ready for harvesting now display a "ready" indicator. [*] Quest categories have been renamed to "Main Quest" and "Side Quest" for consistency. [*] Time progression has been slowed down to 1 in-game minute per real-world second. [*] The player menu now includes a dedicated quest log. [*] Quest descriptions have been removed from the quest bar to reduce quest bar scale and improve readability. [*] Quests now include helpful tips, viewable in the quest log. [*] Applying changes in the game settings menu now triggers a confirmation notification. [*] The inventory and item systems have been fully refactored. [*] Inventory now remembers item placement between sessions. [*] Customers will no longer request tables within the final 3 in-game hours before closing. [*] Left-click interactions now work for objects, NPCs, and customers. [*] Crafting ingredients now show name tooltips. [*] Furniture placement and removal is now fully supported with left and right mouse buttons in Build and Remove modes. [/list] [b]Bug Fixes[/b] [list] [*] Quest progress counters now reload correctly. [*] Mini-quests now randomise properly. [*] Collider locks at Ivy Estates Shop, Town Clock, lamp posts, and fences have been removed. [*] The player character now renders correctly when behind trees. [*] Cash register and bed now respond correctly to the interact button. [*] The player can no longer teleport out of bounds. [*] Main menu music loop has been improved. [*] The "Back to Menu" button now works as expected. [*] Removed the void area in the right-side garden expansion. [*] Furniture placement is now possible in the upper garden area. [*] The next day button is now fully responsive. [*] Time is now correctly paused at the end of the day. [*] Customers will now use all available seats at tables, increasing capacity from two to four. [*] Customer interaction at tables without active orders has been fixed. [*] Flooring textures in the apartment have been corrected. [*] House exteriors now save and load properly. [*] Tables in use can no longer be removed. [*] Fixed the interaction bug at the till where spamming the input caused issues. [*] Customers will no longer become stuck at the counter. [*] Inventory ghosting issues in empty slots have been resolved. [*] Items can now only be placed in their appropriate slots for boardgames and menu items. [*] Crafting is now locked when the output slot is full, preventing errors and stacking issues. [*] The "Unlimited" menu item and general item duplication issues have been fixed. [*] Storage limits are now properly respected when buying items. [*] Shopping UI interaction has been improved: press Escape to exit, and use the interact button to continue buying the same item. [*] Fixed duplicate removal bugs in Build Mode. [*] Resolved issues where furniture could not be removed properly. [*] Inventory and quest ghosting glitches when loading a game have been fixed. [*] Ingredient usage is now fully consistent with recipes. [*] Unlocked recipes now appear instantly as intended. [/list] Thank you for your continued feedback - your reports are helping to shape a stronger experience with every update.