DRAGON RAGE 15% OFF ON THE HUMBLE STORE TILL AUG 15!! Progress news on the Content Update!

Dragon Rage

Fast-paced destruction! Tear the #!@$ out of a mountain-top village as the King sends out his royal army to try to stop you and protect his kingdom. The more villagers you devour, the stronger you get. Fill your belly and enter Rampage Mode where you can unleash mass destruction!

:dr_angry:[h1]Humble Store[/h1] https://www.humblebundle.com/store/dragon-rage From last update: [i]Humble said they liked the look of Dragon Rage and approached me to join their store so now you can get Dragon Rage on the Humble Store with the 15% launch discount for the next 2 weeks! If you bought it at full price after the Steam launch sale ended, feel free to return it and grab it from Humble instead to save yourself a dollar, I won't hold it against ya! Note that it's not in a Humble BUNDLE, it's just on the Humble STORE. No plans to put it into an actual bundle because, well honestly, I'm a solo indie dev with no money and a bunch of debt so I need to make enough from Dragon Rage to be able to afford to make my next game. My next game should take about 4-6 months to make, so if Dragon Rage can manage to cover rent/food/bills for that long, I'll be a happy dev! :)[/i] :dr_sad:[h1]Content Update[/h1] Thanks everyone! The art is taking a bit longer than expected (lots of it to do!) but otherwise pretty much everything else is ready to rock! I figure a day or two at the most now (about to pass out for some much-needed sleep, then back to drawing all night). :dr_default:[h1]New Modes[/h1] The main game has become a Story Mode split into multiple levels that keep carrying your score forward, with different backgrounds and increasingly harder enemies (I'm adding art details/variations (spikes on armor and that kind of thing) for each difficulty level of the units instead of just quickly color swapping them, that's why it's taking longer to draw) so a full run-through should feel more like a full game finally lol There's Time Trial mode (it won't end until your combo ends and starts calculating, so if you're good and can keep your combo going you can keep racking up points past the default time limit) and Endless mode (no textboxes popping up and when you get through the first set of all the enemies, the next level of harder enemies start spawning, etc until all of the enemies are the hardest difficulty and you survive as long as you can), along with Leaderboards for Time Trial and Endless Mode. :dr_angry:[h1]Hunger Meter Tweaks[/h1] I've revamped the Hunger Meter's math a bit because watching people's videos I felt like when things got hectic death was seemingly coming out of nowhere blindsiding people unfairly (going from full health to dead in 0.1 seconds because by sheer timing fluke a huge group of enemies would all land their attack on the same frame) so that's been smoothed out and feels way more fair. And there are some other little tweaks that I'm too tired to remember right now lol :dr_default:[h1]Localization[/h1] Proper localization will lag a little behind because I can't send the localization doc out till the needed text is all 100% finalized to avoid wasting anyone's time, and then the volunteers have their own lives going on of course, but I'll Google Translate the new text so I can get this update out ASAP while the game is still on sale on the Humble Store and then drop the new translations in as they arrive. - Jeff