Dragon Marked For Death is a 2D side-scrolling action RPG game where up to 4 players can play together in online multiplayer. The characters, known as the Dragonblood Clan, have forged a pact with the Astral Dragon, which granted them special new powers.
Ver.3.1.0s (Updated Aug 7, 2020)
[System Changes]
* When recruiting a party at the bar, new options have been added for the party objective.
* When viewing the possible drops for the quest "Cavern of Torment" at the bar, drops are now organized by floor.
→ Drops for B10F are shown as 1, drops for B20F are shown as 11, and so forth.
* When changing equipment at the weapon shop or general store, a comparison of the equipment will now be shown.
* When creating a character, a default name will now be entered if the field is left blank.
[Character Changes]
* The Empress has been adjusted.
→ When using a small-sword, DP consumption for the Dragon Shot has been adjusted.
→ When using a small-sword, DP generation for the grounded Dragon Sword has been increased.
→ When using a small-sword, DP generation for the airborne Dragon Sword has been decreased.
→ DP generation for the grounded thrust attack has been increased.
→ DP consumption for the dash thrust has been decreased.
* The Warrior has been adjusted.
→ Damage dealt when wielding a magic weapon has been increased.
→ Attack power increase for Warcry when using an axe has been increased for all dragon contracts.
* The Shinobi has been adjusted.
→ The Thunder Shinobi's multi-lock-on distance has been increased.
→ The amount each hit of the Thunder Shinobi's lock-on combo powers up Dragon Meteor has been increased.
→ The damage increase limit on the Thunder Shinobi's Dragon Meteor has been increased.
→ Attack power for the Poison Shinobi's giant shuriken has been increased.
→ Attack power for the Poison Shinobi's giant shuriken while locked on has been increased.
* The Witch has been adjusted.
→ The stat bonuses granted by enchant magic have been increased.
→ The minimum duration for enchant magic has been increased.
→ The maximum duration for enchant magic has been increased.
→ Effect duration added by PIE for enchant magic has been increased.
→ Effect strength added by INT and PIE for enchant magic has been increased.
→ The minimum duration for Cure Ailment has been increased.
→ The maximum duration for Cure Ailment has been increased.
→ Effect duration added by PIE for Cure Ailment has been increased.
* The Oracle has been adjusted.
→ Movement speed has been increased.
→ All physical damage dealt by swords has been increased.
→ A knockback effect has been added to Guard Form and Reinforced Guard Form.
→ DP consumption of Continuous Thrust Form and Cleaving Slash Form has been decreased.
→ DP consumption of Reinforced Guard Form has been increased.
→ DP consumption of magic activated during Dragon Boost has been decreased.
→ The attack power bonus granted by Dragon Boost to all sword attacks has been increased.
→ The attack power of fire, wind, ice, and thunder Dragon Advents has been increased.
→ The poison Dragon Advent's healing has been increased.
→ DP consuption of the poison Dragon Advent has been decreased.
→ Minimum duration for the spells Mirage, Armor, Feather, Extension, Quick, and Cure Ailment has been increased.
→ Effect duration added by STR for the Mirage spell has been increased.
→ Effect duration added by VIT for the Armor spell has been increased.
→ Effect duration added by AGI for the Feather spell has been increased.
→ DP consumption of the Extension spell has been decreased.
→ Effect duration added by INT for the Extension spell has been increased.
→ The reduction in DP generation while under the effect of Extension has been decreased.
→ Effect duration of the Quick spell has been changed to no longer depend on parameters.
→ Maximum duration for Cure Ailment has been increased.
→ Effect duration added by PIE for Cure Ailment has been increased.
* The Bandit has been adjusted.
→ Physical attack power of small-swords has been increased.
→ Attack power of shuriken has been increased.
→ Attack power of the Dragon Claw has been increased.
→ Attack power of the Dragon Claw Combo has been increased.
→ Recovery after connecting with the Dragon Claw has been sped up, and invulnerability has been added to the in-air recovery action.
→ Start-up of the Dragon Claw has been shortened.
→ The Air Dragon Claw can be used an addition time in succession.
→ The minimum amount of relics acquired regardless of LUC has been increased.
→ Chance of acquisition of additional relics and Dragon Relics based on LUC has been increased.
→ Maximum possible amount of relics that can be acquired at once has been increased.
→ When performing an action to acquire relics during Dragon Sphere, acquired relics will be restored to maximum.
→ Effect of magic attack power on damage dealt by all 5 elemental relics has been increased.
→ After using a wind relic, cooldown until another relic can be used has been decreased.
→ The period of invulnerability after using a thunder relic has been increased.
→ Attack power of the fire Dragon Relic has been increased.
→ Maximum amount of Dragon Relics has been increased for all contracts except thunder.
→ Minimum effect duration for wind and poison Dragon Relics has been increased.
→ Effect duration added by PIE for wind and poison Dragon Relics has been increased.
→ Additional attack power for all 5 elemental relics from the effect of the wind Dragon Relic has been increased.
→ Attack power for homing shuriken from the poison Dragon Relic has been increased.
→ The period of invulnerability after connecting with the poison Dragon Relic has been increased.
→ Damage dealt by the poison Dragon Relic dash has been changed from magic damage to holy damage.
[Item Changes]
* New end-game weapons have been added for each character class.
* Exclusive accessories for the Bandit and the Oracle have been added.
* A new category of Shuriken Lv. 55 and up has been added.
* Unique weapons from Ver. 1.0.0 of the game now have special upgrades available.
[Quest Changes]
* Floors 111-120 have been added to the quest "Cavern of Torment."
* A new quest, "Ancient Gods," has been added.
[Enemy Adjustments]
* A new final boss, "The False God of the Abyss," has been added.
* The amount of HP added to enemies per player in high-level quests has been lowered.
* HP for the boss Rivalis (Berserk) has been lowered.
[Bug Fixes]
* A number of display and behavior bugs has been fixed.