Dragon Marked for Death has been updated to Ver. 3.1.0s!

Dragon Marked For Death

Dragon Marked For Death is a 2D side-scrolling action RPG game where up to 4 players can play together in online multiplayer. The characters, known as the Dragonblood Clan, have forged a pact with the Astral Dragon, which granted them special new powers.

Ver.3.1.0s (Updated Aug 7, 2020) [System Changes] * When recruiting a party at the bar, new options have been added for the party objective. * When viewing the possible drops for the quest "Cavern of Torment" at the bar, drops are now organized by floor.   → Drops for B10F are shown as 1, drops for B20F are shown as 11, and so forth. * When changing equipment at the weapon shop or general store, a comparison of the equipment will now be shown. * When creating a character, a default name will now be entered if the field is left blank. [Character Changes] * The Empress has been adjusted.   → When using a small-sword, DP consumption for the Dragon Shot has been adjusted.   → When using a small-sword, DP generation for the grounded Dragon Sword has been increased.   → When using a small-sword, DP generation for the airborne Dragon Sword has been decreased.   → DP generation for the grounded thrust attack has been increased.   → DP consumption for the dash thrust has been decreased. * The Warrior has been adjusted.   → Damage dealt when wielding a magic weapon has been increased.   → Attack power increase for Warcry when using an axe has been increased for all dragon contracts. * The Shinobi has been adjusted.   → The Thunder Shinobi's multi-lock-on distance has been increased.   → The amount each hit of the Thunder Shinobi's lock-on combo powers up Dragon Meteor has been increased.   → The damage increase limit on the Thunder Shinobi's Dragon Meteor has been increased.   → Attack power for the Poison Shinobi's giant shuriken has been increased.   → Attack power for the Poison Shinobi's giant shuriken while locked on has been increased. * The Witch has been adjusted.   → The stat bonuses granted by enchant magic have been increased.   → The minimum duration for enchant magic has been increased.   → The maximum duration for enchant magic has been increased.   → Effect duration added by PIE for enchant magic has been increased.   → Effect strength added by INT and PIE for enchant magic has been increased.   → The minimum duration for Cure Ailment has been increased.   → The maximum duration for Cure Ailment has been increased.   → Effect duration added by PIE for Cure Ailment has been increased. * The Oracle has been adjusted.   → Movement speed has been increased.   → All physical damage dealt by swords has been increased.   → A knockback effect has been added to Guard Form and Reinforced Guard Form.   → DP consumption of Continuous Thrust Form and Cleaving Slash Form has been decreased.   → DP consumption of Reinforced Guard Form has been increased.   → DP consumption of magic activated during Dragon Boost has been decreased.   → The attack power bonus granted by Dragon Boost to all sword attacks has been increased.   → The attack power of fire, wind, ice, and thunder Dragon Advents has been increased.   → The poison Dragon Advent's healing has been increased.   → DP consuption of the poison Dragon Advent has been decreased.   → Minimum duration for the spells Mirage, Armor, Feather, Extension, Quick, and Cure Ailment has been increased.   → Effect duration added by STR for the Mirage spell has been increased.   → Effect duration added by VIT for the Armor spell has been increased.   → Effect duration added by AGI for the Feather spell has been increased.   → DP consumption of the Extension spell has been decreased.   → Effect duration added by INT for the Extension spell has been increased.   → The reduction in DP generation while under the effect of Extension has been decreased.   → Effect duration of the Quick spell has been changed to no longer depend on parameters.   → Maximum duration for Cure Ailment has been increased.   → Effect duration added by PIE for Cure Ailment has been increased. * The Bandit has been adjusted.   → Physical attack power of small-swords has been increased.   → Attack power of shuriken has been increased.   → Attack power of the Dragon Claw has been increased.   → Attack power of the Dragon Claw Combo has been increased.   → Recovery after connecting with the Dragon Claw has been sped up, and invulnerability has been added to the in-air recovery action.   → Start-up of the Dragon Claw has been shortened.   → The Air Dragon Claw can be used an addition time in succession.   → The minimum amount of relics acquired regardless of LUC has been increased.   → Chance of acquisition of additional relics and Dragon Relics based on LUC has been increased.   → Maximum possible amount of relics that can be acquired at once has been increased.   → When performing an action to acquire relics during Dragon Sphere, acquired relics will be restored to maximum.   → Effect of magic attack power on damage dealt by all 5 elemental relics has been increased.   → After using a wind relic, cooldown until another relic can be used has been decreased.   → The period of invulnerability after using a thunder relic has been increased.   → Attack power of the fire Dragon Relic has been increased.   → Maximum amount of Dragon Relics has been increased for all contracts except thunder.   → Minimum effect duration for wind and poison Dragon Relics has been increased.   → Effect duration added by PIE for wind and poison Dragon Relics has been increased.   → Additional attack power for all 5 elemental relics from the effect of the wind Dragon Relic has been increased.   → Attack power for homing shuriken from the poison Dragon Relic has been increased.   → The period of invulnerability after connecting with the poison Dragon Relic has been increased.   → Damage dealt by the poison Dragon Relic dash has been changed from magic damage to holy damage. [Item Changes] * New end-game weapons have been added for each character class. * Exclusive accessories for the Bandit and the Oracle have been added. * A new category of Shuriken Lv. 55 and up has been added. * Unique weapons from Ver. 1.0.0 of the game now have special upgrades available. [Quest Changes] * Floors 111-120 have been added to the quest "Cavern of Torment." * A new quest, "Ancient Gods," has been added. [Enemy Adjustments] * A new final boss, "The False God of the Abyss," has been added. * The amount of HP added to enemies per player in high-level quests has been lowered. * HP for the boss Rivalis (Berserk) has been lowered. [Bug Fixes] * A number of display and behavior bugs has been fixed.