DOOM 64 | Minor Update

[list] [*] Fixed loading user PWADs with custom assets not working or crashing the game via command line [i]-file example.wad[/i] [*] Fixed texture issues when running under DirectX 11 mode due to outdated shaders [*] Added the ability to skip intro videos by pressing Escape or Spacebar [*] Removed session credentials from being stored in client logs [*] Fixed incorrect Hell Knight damage by reverting back to original DOOM 64 console-release values [*] Fixed Chaingun sprite offset when firing [*] Fixed AI random aiming calculation for when DOOM Marine has the partial invisibility sphere powerup [*] Fixed issue when entering a teleporter at high speeds [*] Fixed possible softlocks on levels Evil Sacrifice and Wretched Vats in The Lost Levels [/list]