Dog Duty patch notes - v0.94

Dog Duty

As some evil bigwig Octopus Commander and his army are threatening world-peace, it’s up to you and your squad of misfits to eliminate that octo-scum. Liberate outposts, defeat bosses and wreck these wicked squids up, but beware, they’re well-armed.

Hi everyone! Today I have some GREAT NEWS, because we have a big update live right now! v0.94 is now available for all of you to play, and there's some juicy stuff in there. Let's dive into it with the patch notes! [b]Reinforcement System Overhaul[/b] [list] [*]Added a new specific soldier model to act as reinforcement, so it will be clearer which soldier is a reinforcement and which one isn't [*]The reinforcement vehicles are also new, and characterized as police vehicles. (New boats for swamp/river, new car for desert) [*]There's also been some minor tweaks like timing and other details [/list] [img]{STEAM_CLAN_IMAGE}/29137388/db33898288eeb2795cc78c289f71d0e8c4defb4c.gif[/img] [b]Other new stuff[/b] [list] [*]Added a new troop transport vehicle, that carries up to 8 soldiers, with the additional of a shooter on the roof or a parabomb launcher [*]The new Octo-Light-Tank, will be participating on some patrols in the Desert. [/list] [img]{STEAM_CLAN_IMAGE}/29137388/336e9406383153efc90be90122f008a5304e132d.gif[/img] [list] [*]Lots of improvements on general game performance [*]Some tweaks and changes on the UI/HUD: for example, the inventory icon now is a backpack, among other changes [*]WASD now may be used to control vehicles on World-Mode [*]Corrections on the intro conversation at the Octopia gates [*]There's now a new "Radio-System", to help entering and exiting locations [/list] [img]{STEAM_CLAN_IMAGE}/29137388/001e40a0f5e329ba12799690d7eb6d051352c827.gif[/img] [List] [*]Chat baloons now show more lines, helping the readability of bigger text [*]There's now NPCs when you conquer a location. They may tell useful information... or not [/list] [img]{STEAM_CLAN_IMAGE}/29137388/db2b0dcb546a0d7e694640e8937318cdd4e5ff09.gif[/img] [list] [*]Added new loading screen to.. well, show when things are loading, of course! [*]The endgame animation was remade [/list] [b]General bugfixes[/b] [list] [*]Fixed a bug where the mouse cursor would disappear when getting back to main menu [*]Fixed a bug where landmines would explode infinitely [*]Fixed a bug where some buttons would not show up properly in specific cases [*]Fixed a bug where the intro location was not showing as conquered location [*]Fixed details like opening a new game file after deleting a file and selecting a new item to buy after buying an item [*]Fixed an issue with scrolling through available mounted weapons in the vehicle's menu with controller [/list] That's it for this patch, but I hope you all enjoy it because there's quite some new stuff in there! As you might've heard already, we also announced that Dog Duty is coming to Nintendo Switch, PlayStation 4 and Xbox One this spring! Check out that announcement here: https://steamcommunity.com/games/578690/announcements/detail/1694979421812991362 Okay bye! -Marten