As some evil bigwig Octopus Commander and his army are threatening world-peace, it’s up to you and your squad of misfits to eliminate that octo-scum. Liberate outposts, defeat bosses and wreck these wicked squids up, but beware, they’re well-armed.
Hi everyone!
Today I have some GREAT NEWS, because we have a big update live right now! v0.94 is now available for all of you to play, and there's some juicy stuff in there. Let's dive into it with the patch notes!
[b]Reinforcement System Overhaul[/b]
[list]
[*]Added a new specific soldier model to act as reinforcement, so it will be clearer which soldier is a reinforcement and which one isn't
[*]The reinforcement vehicles are also new, and characterized as police vehicles. (New boats for swamp/river, new car for desert)
[*]There's also been some minor tweaks like timing and other details
[/list]
[img]{STEAM_CLAN_IMAGE}/29137388/db33898288eeb2795cc78c289f71d0e8c4defb4c.gif[/img]
[b]Other new stuff[/b]
[list]
[*]Added a new troop transport vehicle, that carries up to 8 soldiers, with the additional of a shooter on the roof or a parabomb launcher
[*]The new Octo-Light-Tank, will be participating on some patrols in the Desert.
[/list]
[img]{STEAM_CLAN_IMAGE}/29137388/336e9406383153efc90be90122f008a5304e132d.gif[/img]
[list]
[*]Lots of improvements on general game performance
[*]Some tweaks and changes on the UI/HUD: for example, the inventory icon now is a backpack, among other changes
[*]WASD now may be used to control vehicles on World-Mode
[*]Corrections on the intro conversation at the Octopia gates
[*]There's now a new "Radio-System", to help entering and exiting locations
[/list]
[img]{STEAM_CLAN_IMAGE}/29137388/001e40a0f5e329ba12799690d7eb6d051352c827.gif[/img]
[List]
[*]Chat baloons now show more lines, helping the readability of bigger text
[*]There's now NPCs when you conquer a location. They may tell useful information... or not
[/list]
[img]{STEAM_CLAN_IMAGE}/29137388/db2b0dcb546a0d7e694640e8937318cdd4e5ff09.gif[/img]
[list]
[*]Added new loading screen to.. well, show when things are loading, of course!
[*]The endgame animation was remade
[/list]
[b]General bugfixes[/b]
[list]
[*]Fixed a bug where the mouse cursor would disappear when getting back to main menu
[*]Fixed a bug where landmines would explode infinitely
[*]Fixed a bug where some buttons would not show up properly in specific cases
[*]Fixed a bug where the intro location was not showing as conquered location
[*]Fixed details like opening a new game file after deleting a file and selecting a new item to buy after buying an item
[*]Fixed an issue with scrolling through available mounted weapons in the vehicle's menu with controller
[/list]
That's it for this patch, but I hope you all enjoy it because there's quite some new stuff in there! As you might've heard already, we also announced that Dog Duty is coming to Nintendo Switch, PlayStation 4 and Xbox One this spring! Check out that announcement here: https://steamcommunity.com/games/578690/announcements/detail/1694979421812991362
Okay bye!
-Marten