DLC Release and Prologue Update!

[h2]Hello fellow preppers![/h2] Today is the day! We are releasing our first DLC! On this occasion we invite you to watch the developer's stream! Also, we have released a big update with bug fixes and improvements! Please find the full change log below. https://store.steampowered.com/app/1882510/Mr_Prepper__Animal_Farm_DLC/ [h2]Also, there is a bundle Main game + DLC + OST available at lower price![/h2] https://store.steampowered.com/bundle/25279/Mr_Prepper__Anniversary_Edition/ [img]{STEAM_CLAN_IMAGE}/31521289/84974180d8c743ff72a468f48026b023cb8f4939.png[/img] ============================ [b]Prologue Changelog[/b] ============================ - Combat overhaul. - Two-button attack system (left and right) or select a different attack style in game settings to fit your preferences. You can also switch back to the old combat system. - Improved attack animations and effects. - Added critical hits. - Improved camera action during sequenced fights to eliminate excessive zooming in and out on waves of enemies. - Added new combat tutorial - Changed default key bind for weapon switch to F from Q. Q and E are now attack buttons by default. - Texts with info about action keys now display actual current key binds. - Changed the room-extending button to a more eye-catching color. - Updated the calendar with days of the week and the ability to look at future and previous months. - Workbench box is now a regular container, and you can put anything you want in there and disassemble items from there. - Materials will now go straight to the player's inventory instead of workbench box when disassembling items. - When crafting gear items, it will switch automatically to the gear tab in inventory. - When disassembling an item that has multiple color variants, you will now get recipes for all color variants at once (for example, cups or pots). - You will no longer get stuck on forest paths in specific situations. - During pause, Prepper will no longer charge a lot of dialogues to display at once. - Few tweaks to item suspicion settings. - Agent buff is now dependent on grade, not on total suspicion. - Fixed agent buff not having a proper description. - Few crafting recipe tweaks. - Updated credits. - Credits button added to main menu. - Added weather to locations. - Eat all mechanic is now available depending on the amount of food points or stamina given by the food (items that give a lot of points will not have eat all feature to prevent loss of items). - Fixed a visual bug that occurred when the player moved equipped items directly onto the scene. - Images on the scene will no longer cover dialogues (for example electricity icons). - Improved the display of item weight to allow for more than two digits. - Improved the changing of dialogue colors. - Fixed the buff system to prevent situations where buff icons were not displayed correctly. - When Prepper goes to bed, he receives the ""keep calm"" buff to prevent fainting before falling asleep. - Fixed the functioning of trading during pause. - Newspaper will not fall underground anymore. - Quality of Life change - change of the trade layout to accommodate more items - Radio has new function now - weather forecast; - Improved display of the wilting icon on plants - removal of situations in which the icon was not displayed but should - Improved fast stacking of items in boxes when moving them - fast relocation now correctly finds items to stack and stacks them together - Fix prepper dialogue during Agent inspection that displayed at an inappropriate time after completing an agent's visit - Eat all mechanics improved - now only eats enough to be full - Improved automatic activation of dialogs by neighbors, which could sometimes interrupt other relevant dialogues - Various minor UI tweaks. - Other small tweaks and fixes Wanna know more? Join our Discord for the community experience: [url=https://discord.gg/BjuFWEr][img]{STEAM_CLAN_IMAGE}/31521289/0ca3d5936b43ba2b7cd6274f7414ad7996cfff4b.png[/img][/url] Truly yours, Rejected Games