Unravel a mystery: A game you can read, a book you can play.
Unmemory is a [b]Thriller Story[/b] set in the 90s about[b] love[/b],[b] revenge[/b] and[b] memory[/b] (and the Killer Kittens)
Unmemory tells the story of a person who is tracking down the man who [b]murdered his girlfriend[/b], a member of a band of lady thieves. The difficulty, however, of locating the killer is compounded by the fact that he suffers from a rare, untreatable form of [b]memory loss[/b].
Using notes, pictures and recorded messages he will have to [b]solve the mystery[/b] and maybe, just maybe, discover an uncomfortable truth.
Each chapter is dedicated to a different memory trigger: Game mechanics are designed to make the player feel the way time, music, pain, touch, taste, places or smell affect our memories. Unmemory is a story about how memories build our own identity.
Behind this noir plot, there are the real protagonists, the [b]Killer Kittens[/b], an all-girl art group within the culture jamming movement that fight against an unfair and sexist capitalist society through their art pranks. “I kiss everything I kill, I kill everything I kiss” is the motto of these ingenious, seductive and empowered girls, capable of transforming the most incredible robberies into a masterpiece of art.
[img]http://i.ibb.co/c1VD0fF/ipad-7.png[/img]
Reading is essential to solve the puzzles and move forward along 8 chapters of a thriller story (6h. approx of gameplay). Unmemory lives at the intersection of games and literature and broaden the view of what games (and books) could be.