Difficulty HOTFIX #1

Death Delivery

Death Delivery is a brutal, satisfying, fast-paced First Person Shooter inspired by Hong Kong cinema with 80s stylized slow motion,music, action and old-school trial-and-error difficulty.

Most players found game[b] too difficult[/b],some even returned it because of this reason,I wanted game to be difficult but not to the degree where it hinders the experience and makes it not fun, thru your feedback I now have idea on where game should be when it comes to level of difficulty. I want to state clearly that this patch is only tiny part of the bigger balancing improvement game will get, it's basically putting bandage on issues but hopefully will help and make the game more enjoyable to play ːsteamthumbsupː [b]Here's list of changes I made to make game easier:[/b] [b]-Buffed Damage on all ranged weapons![/b] (but reduced rage mode damage multiplier from 3x to 2x but damage now is basically same as before) -Buffed Kick and Fists damage! -Fixed bug where ranged enemies shoot instantly on sight now they give you second to notice them and shoot first! -Enemies move slower -Silvertime charges faster -reduced A rank requirement score on all levels!!! -Small UI changes to make it more practical(more coming soon) I hope this helps! :)