Die Young Version 1.1.0.25 released

Die Young

Kidnapped for no clear reason to a dazzling yet mysterious island on the Mediterranean Sea, a young girl has to find a way to escape. Armed with only her wits, agility, and the will to stay alive, she must make her getaway or Die Young.

[img]{STEAM_CLAN_IMAGE}/27587370/c380094188d59abf9adf557018ba1f9741ffabea.jpg[/img] Hi all. First of all I would like to thank everybody who expressed their closeness and solidarity to our team and to me personally. As you probably have read in [url=https://blog.indiegala.com/index.php/category/life/]some of my posts[/url] the situation is not the most cheerful, but we are doing well. We are all working from home, the New Game ( codename : NG ;-) ) is shaping up well. We release a major update for DieYoung today with French and German languages fully supported, an improved Russian translation, several graphic fixes including a brand new effect for dynamic water and sea ( we rebuilt it from scratch ) and much more. In short ... we continue to do our best to carry out the development of our projects and to always offer you the most advantageous offers on [url=indiegala.com]indiegala[/url]. Anyway, this is my 16th quarantine day and frankly, I can't wait for summer. But here we go with update notes: [h1]New Dynamic Water[/h1] [img]{STEAM_CLAN_IMAGE}/27587370/0ab3227214809b2d610fcdcaf51314e34d9ebc14.jpg[/img] The sea and in general all water surfaces in DieYoung never satisfied us. Therefore we adopted a new approach and did the whole thing again. the new water material has new water as well as an underwater effect and reacts to daylight. [h1]Languages[/h1] German translation with full subtitles and texts. French translation with full subtitles and texts. Improved Russian translation. [h1]Bugfixes[/h1] - fixed incorrect reset of the difficulty settings - fixed audio bug in vipers - fixed pop-up bugs in save screens - fixed "discard item" bug in inventory - fixed bug with Flame Detector interaction at Biofuel Refinery - fixed missing items in Military Post - fixed some markers on the map - fixed wrong neutral state for dogs AI - fixed poison status bug - fixed bug of bottles that did no damage to enemies - fixed image of the Military Post in the Loading screens - missing audio fixes - fixed Radio Tower door bug - fixed power switch bug in Radio Tower - fixed GoodEnding save bug - fixed interaction with Red Backpack Guy of the quest "The Campers" - fixed description of the Healing Ointment item in the Collector's "shop" - fixed High Tower bug - fixed various graphics imperfections [h1] Design fixes / improvements[/h1] -several level design improvements in Manor Farm, House on the Beach, Coastal Tower, Stone Pillars, Military Post -fixed incorrect spawn of rats [h1]Miscellaneous[/h1] - added WIKI link in the main menu Also, from this version we upgraded to Unreal Engine version 4.24 so it would be a good thing to have your video card drivers updated. That's all for today! I hope you enjoy playing Die Young, especially if you feel lonely these days! Edit: We just realized that we forgot to update credits and some other minor stuff so expect a hotfix on Monday!