Diced Up! v1.3.0

[h1]Diced Up! v1.3.0 is here![/h1][p][/p][h3]New features[/h3][p]Proximity voice chat has been added for online multiplayer. Configure your preferred microphone activity method and hotkey in the options menu, then hop into a lobby with a friend and try it out! Make sure your microphone is configured in the Steam voice settings. The system for boss attack patterns has been completely reworked. As of now the existing patterns have been moved to the new system, but in the future bosses will have new attack patterns to look out for. Main menu received control tooltips. Arsenal screen got new upgrade descriptions. At the end of the floor, remaining pickups will be sent to the player who killed the enemy that dropped them. Steam Input support has been added. You can now clear controls on the controls customization screen.[/p][h3] Bug Fixes[/h3][p]Enemies will no longer stack on top of each other when you run around them.[/p][p][/p][p]Players in multiplayer now handle their own weapon reroll timer instead of following the host's time. This should fix a case where players wouldn't get new weapons if the host didn't have any unlocked.[/p][p][/p][p]All different lobby join methods (browser, via Steam and via Invite) all now check against the versions of the game.[/p][p][/p][p]Player kill counts in multiplayer are now consistent between floors. [/p][h3]Diced Up! is on sale until January 26th[/h3][p]Thanks for playing! If you're still checking out the game, the sale and update is a perfect time to jump in and try it out! [/p]