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Dear players,
We'd like to give you a few explanations about Sprints in PCM 24.
[h3]Regarding what is called the "sprint bug"[/h3]
This is the sprinter who is in the wheel of his lead-out man and who falls slightly behind when starting
his sprint.
This is something we're looking after. It was not integrated into patch 2 ([url=https://store.steampowered.com/news/app/2494350/view/4244161399597301606]Open Beta since June 27th[/url]) because it is not a simple fix to do and we explain why:
Investigations showed it's not a new problem, but the cause has been in the game for several years. This does not mean the problem was necessarily as visible, because as always any other effect may have influence on that and could either soften or make it worse.
The cause is essentially a problem from the "Acceleration" attribute and how it's utilized in the engine.
When you are well protected in the wheel of your pilot and he still has red energy, and suddenly you
start your sprint: you have kind of a double penalty:
[olist][*] Wind effect: sprinter loses wind protection.
[*] ACC effect: sprinter takes some time to reach max power (depending on ACC's value).[/olist]
So while your pilot is at maximum or nearly maximum power, you have your sprinter far from his
maximum value AND penalized by the wind : this is enough for him to lose a few meters to his pilot,
instead of passing him directly as you would expect!
The lower the ACC value is for the sprinter, the more we see the problem.
Regarding the Wind effect, not many things to say, it is the desired behavior.
Regarding ACC effect, the actual timing to reach maximum power is probably too long and it's the heart of the problem here.
What we’re working on actually is to diminish the time to reach this maximum power, and it has a clear
positive effect on that problem.
First minor side-effect is that the ACC attribute will be less important, but it could be acceptable (and we can say it was maybe too important).
Another side-effect consequence is that it changes the sprint’s dynamic: red energy no longer empties in the same way.
It's good to remember that it's not a simple system but a complex one with lots of data and actors. So we need to test, ensure we do not make things worse than it was. It's clearly easier to break the system than make it a bit better.
To end on a positive note, as we publish this news, we have a fix already well advanced, internal testing
is underway and we hope to be able to release a patch for this issue next week.
The PCM 2024 Team.
https://store.steampowered.com/app/2494350/Pro_Cycling_Manager_2024/
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