Devlog: We are making significant progress

Solarpunk

Solarpunk is a survival game in a technically advanced world of floating islands. Alone or together with your friends, you can construct buildings, grow food, craft gadgets and hop on your airship to explore distant islands in the sky.

Dear Solarpunk Community, We sincerely apologise for the delay and thank you for your patience. With today's update we've brought you a lot too. We've been working behind the scenes and look forward to showing you what we've been up to. But first, we have to adress the alpha version of Solarpunk. [h2]🎬 Solarpunk update / devlog[/h2] We have created a devlog video for you, but for all those who prefer to read a text, we have also listed all the changes. [previewyoutube=hljb8cbn3pw;full]https://youtu.be/hljb8cbn3pw?si=bOn-RRR_p0xBJMJo[/previewyoutube] Since our Kickstarter campaign, we've accomplished a lot. Here's a rundown of the key developments since the end of the Kickstarter: [h3]User Interface (UI) Overhaul:[/h3] [list] [*] Revamped UI for easier navigation, including main menu, player inventory, chest inventory, furnace, research table, crafting menu, and more. [*] Added functionality to display recipes not craftable at the current location (some recipes need a crafting table, others can be crafted without a crafting table). [/list] [h3]Gameplay Enhancements:[/h3] [list] [*] Research system: Unlock new crafting recipes at the research table. [*] Fishing: Introducing the magnet fishing rod for catching useful items in lakes. [*] Chickens: Now with dynamic behaviors, including following wheat trails, seeking shelter at night, and taking cover during rain. [*] Bed feature: Skip the night by resting in a bed. [*] Furnace: Smelt ores and clay for crafting. [*] Expanded crafting recipes for decorative items like sofas, tables, and flower pots. [*] Redesigned airship with enhanced features. [*] Trees now yield different loot based on growth stages. [*] Player effects system: Temporarily alter gameplay mechanics based on environmental conditions. [*] Watering can refillable at rivers or rain collectors. [*] Added various sound effects for immersive gameplay. [*] Introduction of new resources like clay, leaves, wheat, bread, bricks, metal scrap, and more. [*] Objects requiring water (rain collectors, grow boxes, farmland, water troughs) now detect rainfall and shelter status. [/list] [h3]Additional Improvements:[/h3] [list] [*] Performance optimizations, including imposter meshes for distant assets, reducing polygon count from >3000 to 8 per tree. [*] Save-system optimizations for faster loading and reduced network traffic. [*] Database optimizations to prevent frame drops in certain situations. [/list] [h2]🍬 BONUS CLIP[/h2] We would like to show you the rain system that isn´t shown in the devlog. In it, you can see how the environment reacts to rain. [previewyoutube=v9VyaFzTM9k;full][/previewyoutube] -------- [h3]Project we love[/h3] [h2]Sugardew Island - Your cozy farm shop[/h2] [previewyoutube=twMcu4Rm8E8;full][/previewyoutube] [b]Restore harmony to this enchanting world![/b] In this cozy farming game, you have to run your own farm shop. Take care of your animals and your farm, sell your goods to the cute Forest Folk, upgrade the island and fulfill small orders from the Harmony Tree to fill the island with life again. ➡ [url=https://www.kickstarter.com/projects/rokaplay/sugardew-island-your-cozy-farm-shop?ref=8uwgn7]Follow Sugardew Island on Kickstarter[/url] https://store.steampowered.com/app/2711030/Sugardew_Island__Your_cozy_farm_shop/