Experience the beginning of a grand adventure in Outcast Tales: The First Journey. Engage in deep tactical battles, make tough decisions, and choose your own adventures - write an Outcast Tale that’s unique to you!
[h3]Greetings, misfits![/h3]
These past few months, you’ve read many entries about the world of Outcast Tales (formerly known as [i]Ragtag Crew[/i]). Now you’re all prepared to brave the wilds and become the best diplomat/cutthroat you can be!
However, this time we’re going a little meta: we know you’ve been clamoring to know more about the current state of the game, and we’ve come with some good news. So here are some answers to questions you asked. Or didn’t. But you probably thought about them in your head anyway!
[img]https://i.imgur.com/M2BvN8c.jpg[/img]
[h3]Q: How’s the game coming along? What’s taking so long?![/h3]
The game is steadily nearing completion. No specific dates yet, but a lot has been done in the meantime. There are still some things we’re working on, — such as adding more narrative events, balancing the game, tweaking meta-progression loops, adding voiceover, and giving everything that extra polish, — but rest assured: [b]the biggest bulk of the game is done[/b]. We’ve also completely revamped the UI and updated the look of the game’s locations, some of which you might’ve noticed from our previous devlogs!
[img]https://i.imgur.com/8DCdAwo.gif[/img][i]Nothing says “a blood-soaked wasteland” like that rustic UI look[/i]
[h3]Q: Wasn’t this called [i]Ragtag Crew[/i]? Why the name change?[/h3]
True, it was: the game changed the name from [i]Ragtag Crew[/i] to [i]Outcast Tales[/i]. We feel that Outcast Tales is more than just a roguelite with loot and numbers going up, and really want to focus on the storytelling part of the experience, as well as the numerous stories (or “[b]tales[/b]”) your characters will encounter along the way.
At its core, it’s still the same game you’ve all been looking forward to, just bigger and better.
[h3]Q: You’ve been working on it for too long! Hope the game lasts more than a couple of nights, at least…[/h3]
Expect Outcast Tales to have lots of content and replayability. The game now boasts many characters, possible archetypes, and events. There are numerous ways to mix-and-match it all, so the number of possible variables and thus unique runs is somewhere in the thousands.
More than that, the heart of the game lies in its unique events, and rest assured we’ve got plenty of those ([b]totaling up to 160k words and counting![/b]). But don’t fret: you don’t have to read all of it thanks to all the narration we’re putting in! And with the many possible endings on offer, you aren’t going to be stopping your adventure any time soon…
[h3]Q: So that’s it? You got anything more… exciting?[/h3]
You got us. No one likes leaving empty-handed: it’s a holiday, after all. Here’s one last piece of good news:
[h2]The Prologue Chapter, [b]Outcast Tales: The First Journey[/b], is coming out [b]Q1 2024[/b]![/h2]
[img]https://i.imgur.com/RL0gzeG.jpg[/img]
…And while you’re getting that sweet taste of wasteland massacre, we’ll be putting the finishing touches on our game.
Expect the Prologue to support [b]multiple languages[/b] as well, such as [b]English[/b], [b]German[/b], [b]Spanish[/b], [b]Portuguese[/b], [b]Russian[/b], [b]Chinese[/b], [b]Japanese[/b], and [b]Korean[/b].
There are a couple curious tidbits we still wanted to share with you… but now you’ll just have to play the Prologue and find out on your own!
Whew, now that was a load off our chest. We hope this update answered some of your more pressing questions and got you excited for what’s to come. Now sit tight as we put the finishing touches on the Prologue!
And if you want to share the hype, don’t be shy and hop on in to our Discord and Twitter.
See you all very, very soon!
[url=https://discord.gg/7hSuXNCpMP][img]{STEAM_CLAN_IMAGE}/33297016/4955392ca5e5b05f539d9aaf622a168883cd08d6.png[/img][/url]
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