Devlog : launch of Dumbino !

[h1]Making our Sandbox & Physics Puzzle Game![/h1] Hello everyone! This is the Sweet Dreams Studio team, François, Argann, and Etienne! We're a bunch of French indie devs, and today we have a fair share of exciting news to share with you! We've just reached a big milestone by launching our Steam page, thanks to all the feedback from our community that helped us make the logo and the key art. Now that our Steam page is up, we have a demo live that you can try right now! We've been hard at work to make it with all the additions and improvements that you suggested during the playtests we held. Try our demo now! https://store.steampowered.com/app/3069140/Dumbino/ Enjoyed it? Then add Dumbino to your wishlist, it's the best way to support us! Because a lot of things happened under the hood before the Steam page, here's a recap of our latest adventures and upcoming features! [h2]Chapter 1: Launch of Itch.io Page and Playtest 0.2.0-alpha[/h2] In our first devblog, we announced the opening of our Itch.io page for Dumbino. This has allowed us to share game versions more easily without the hassle of worrying about expired links. We also launched the playtest of version 0.2.0-alpha, available for free on Windows. This playtest helped us gather valuable feedback thanks to your participation and comments through our feedback form. Thank you to everyone who took the time to test and share your impressions! [h2]Chapter 2: Progress on the Level Editor and Artistic Direction[/h2] We've been burning the midnight oil on the level editor, a very important feature to us that will let you create your own unique puzzles and constructions to challenge others! Although it is still in development, we can't wait to show you more! On the art direction side, François, our "Supreme Artistic Director" (yes, it's a real title), shared the first illustrations of Dumbino. Many of you participated in the survey and chose your favorite illustration. Thank you for your valuable input; we took all precious suggestions and ideas into account to refine the visual identity of our game. [h2]Chapter 3: Demo Preparation and Tutorial[/h2] We paused the development of the level editor to focus on a game demo scheduled for the end of June. We've been adding new content, integrating, and testing various features to make sure that you get to play the best domino-based demo ever! Another crucial addition is the comprehensive tutorial, designed by Etienne, to help new players easily understand the controls and game mechanics in just two minutes. We hope this will make your experience with the game even smoother. Any feedback on the tutorial is greatly appreciated! [h2]Chapter 4: Finalizing the Key Art and Diverse Levels[/h2] The key art for Dumbino has been finalized thanks to your input, with a yellow background that was favored. We've made good progress quickly in creating new levels and game mechanics. Our goal is to offer a variety of levels, including complex puzzles, absurd levels, and also creative ones! A bit of chaos is always a nice addition to strategy! We're also working on the decorations to create an immersive child's room atmosphere, with details like comics, marbles, drawings, and crayons. Every detail counts to create this cozy and vivid setting. [h2]The end of one chapter and the continuation of this adventure![/h2] We plan to organize more playtests in the future to keep improving Dumbino with your feedback and suggestions. The demo is available with the launch of our Steam page, and that's already a way to let us know your thoughts on the latest playable version of the game! We're incredibly excited about this new step and look forward to gathering even more input to make Dumbino the best game possible. We're extremely delighted to see the reception of Dumbino once we started showing the game to more people. Our community is growing and we've been receiving genuine and constructive feedback that was critical in our progress. Every comment and suggestion helps us refine Dumbino and make it even more enjoyable to play. We have put all our hearts into this project, and your encouragement motivates us to keep moving forward. Thank you for your support, and see you soon for more adventures with us and the development of Dumbino! Don't forget to follow us on Steam and participate in future playtests. We can't wait to read more of your comments and share this passion project with all of you. Join our Discord server to chat with us and get information on Dumbino firsthand! See you soon, The Dumbino Team