Devlog: Crafting & Resources

Sector Unknown

Sector Unknown is a story-rich, isometric sci-fi RPG set in a shadowy expanse of space. Begin on a desolate planet, establish a stronghold, explore space, ally with or dominate local factions, and combat a despotic organization set on ruthlessly exploiting the sector's resources and inhabitants.

Greetings! This is the first of several devlogs talking about the various systems in Sector Unknown. [img]{STEAM_CLAN_IMAGE}/44915433/f02455abe982bdeeb7c8293d9939fc804f327029.png[/img] After claiming the abandoned mining facility on Maku as your base, you will unlock crafting in the game. Crafting is broken down into the various schematic classes: [list] [*]Weapons [*]Armor [*]Energy Shields [*]Injectors [*]Narcotics [*]Ships [/list] From there, schematic are organized further into sub-tiers. For example, weapons are further classed into pistol, carbine, rifle, and vibrosword tiers. [h2]Components & Success Rolls[/h2] [img]{STEAM_CLAN_IMAGE}/44915433/fdc2568ffc32090a6c57ee9ae2377e499b392fe8.png[/img] Each crafting schematic has components. For example, a pistol will have the following components: [list] [*]Chassis [*]Weapon Core [*]Sights [*]Barrel [*]Grip [*]Augment Slot [/list] Each of these will require different resources. However, of note, each of these do not require crafting separately, they're simply part of the overall pistol schematic. When crafting an item, you will roll a success level on each component, which in turn confers a bonus to that item. Using the pistol example, the success you manage to roll on the pistol's sights will determine it's Hit % bonus. The success rolls are as follows: [list] [*]None [*]Minimal [*]Mediocre [*]Good [*]Great [*]Excellent [*]Masterful [*]Flawless [*]Legendary [/list] [img]{STEAM_CLAN_IMAGE}/44915433/6afbe4fac56fc9ded38902ad40a2cbad2d41ac81.png[/img] The roll is determined by your characters appropriate attribute. Equipment will be determined by the characters Engineering stat, Injectors by the characters Science stat, and Narcotics by the character's Biology stat. Some items like repair kits or base items do not have success rolls. [h2]Resources[/h2] [img]{STEAM_CLAN_IMAGE}/44915433/30ca0770d0cf9e13dfd49485ca6a6a5526263dc8.png[/img] Resources are broken down into Organic and Inorganic tiers, and then further into the following sub-tiers: [list] [*]Metal [*]Gemstone [*]Gas [*]Chemical [*]Tuber [*]Fungi [*]Stalk [*]Flora [/list] Resources can be looted from containers and fauna corpses, mined from planets in space, and scavenged from wrecks such as the crashed prison transport on Maku. As well, junk and other items in your inventory can be deconstructed, returning a small amount of resources. [img]{STEAM_CLAN_IMAGE}/44915433/ac1b44b52f04619edf1d94bc19605362f99b4287.png[/img] [h2]Terminals & Schematics[/h2] [img]{STEAM_CLAN_IMAGE}/44915433/482e37d26fb1c14d996668cc2bc45968d5984eb9.png[/img] Crafting is done from the appropriate terminals in your base. Researching a particular terminal via the Computers research tree unlocks the terminals to be built via your base Fabricator. From there, if you have unlocked the various tiers of schematics available and you have enough resources, you can craft that item. There are three tier levels for each type of item to be crafted (for example, pistols have T1, T2, and T3 schematics). [img]{STEAM_CLAN_IMAGE}/44915433/4457f8f99b0f00d8aaa9dfe1180d2f5bddf23c0c.png[/img] [h2]Summary[/h2] Crafting is an optional part of the game, but one that can provide amazing equipment and items if the player chooses to engage in the mechanic. All of these features will also be available in the free Prologue version of the game. Don't forget to wishlist and follow for release dates and information! https://store.steampowered.com/app/2890980/Sector_Unknown__Prologue/