Why have friends if not to play Golf... With Your Friends! Nothing is out of bounds as you take on courses filled with fast paced, exciting, simultaneous mini golf for up to 12 players!
Hey, Golfers!
As we’re continuing to work on further updates for Golf With Your Friends, we’d like to release a series of dev logs to share development, upcoming features, and more! 👀
[b]Corrupted Forest 🥀[/b]
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Firstly, thank you for all of your feedback following Corrupted Forest. We've read through all of your reviews, posts, and messages over social media. Our team has taken all of your feedback onboard, and are keeping it in mind while we work on the next update.
For now, we’d love to share with you the process behind Corrupted Forest’s development!
[h3][b]The First Stage ✏️[/b]
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Initially, we started off with a look into the data. Research showed us that a large portion of players quit between holes 9-11, so we wanted to test out a shorter 9 hole course.
From its birth, Corrupted Forest was designed to be the hardest course to date – to really test the skills that golfing veterans had honed. We saw that a vast number of players frequently achieve par or better, and so we wanted to present them a real challenge worthy of those skills 🥇
We knew from the start that we wanted to reward the players that had what it took to conquer the hardest course, to crown their achievement!
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The basis of Corrupted Forest also came from just how much players love Forest – it is by far the most popular course, so we wanted to take that and give it a twist!
[h3][b]The Theme 🌳[/b][/h3]
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Initially the concept was centered around the idea of an ‘Inferno Course’ - an “apocalypse” type setting to fit the challenging aspect of the theme.
[img]{STEAM_CLAN_IMAGE}/11421109/de1ddb06834685cee83375638ce14e80b2435249.png[/img]
We initially discussed the idea of setting fire to the forest, and all the issues that would come from that. A member of the team had a great alternative, which was introducing an alien corruption theme instead that slowly takes over the Forest. We wanted to show this gradual corruption with the level dressing, so we split the course into three distinct areas!
[h3][b]Level Design 🎨[/b]
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Ironically, designing holes that are hard turned out to be quite hard! Striking a balance between difficult but doable took a lot of playtesting. We wanted to avoid the holes being a case of “you can only get there with this exact amount of power at this exact moment”.
We initially started with paper designing, picking out what would be the unique element to the hole. From there we would take it in engine, (as we have many pieces available to us now) and started sculpting out the Hole shape there! We also started experimenting with putting twists on existing Holes from the Forest course - do you think you can spot which ones? 🔎
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[h3][b]What’s Next? 🔮[/b][/h3]
As mentioned previously, we’ve taken all of it onboard and are keeping it in mind whilst we work on the next course!
To give you an idea of what’s coming, we’re aiming for this course to feel more like a ‘warm hug’ - with more natural shapes and curves, lending itself to a simpler course, and a more chill gameplay session.
[img]{STEAM_CLAN_IMAGE}/11421109/1bb1d018e84da5f6b34dfd241d2bf34e3d658b99.png[/img]
We hope you enjoyed this little insight into the process behind our game development! We’re excited to share what we have coming up next 😊
Have a 'boot'-iful day, Golfers! We’ll be in touch again soon!
Make sure to join our official Golf With Your Friends Discord to talk all things golf! ✨
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