I originally listed Blue Sky on Steam last year as a way to share images and videos of progress while gauging interest of a larger release. I just have to say...thank you. It's clear that this game is going in the right direction and your support is greatly appreciated.
To keep things focused, today I wanted to touch on Blue Sky's name change and some of the core quest/mission mechanics you'll see in the game.
[previewyoutube=DIikKtPTHDU;full][/previewyoutube]
Blue Sky was always meant as a temporary name. It's a label used for big ideas in business. This project is my big idea. To make a smaller open world sandbox game that has more in common with Simpsons Hit & Run or Crazy Taxi than more recent sandbox games like Human Fall Flat or Totally Reliable Delivery Service.
I'll also be updating everyone on the custom 3d models, original soundtrack, and early release plans in the next few months.
[b]Important note: [/b]I will be changing over the name and branding of the game on Steam soon so don't be alarmed :)
Enjoy!