Turn the battlefield into your ally in this tactical rogue-like with indirect controls. Assemble a unique squad, destroy the alien invaders with precise planning, and uncover the truth about the Event and the mysterious disappearance of humans.
Hello, everyone!
The last few months have been very busy. Our team finished the demo after 14 months of development. We showed the demo to a small group of testers on our [url=https://discord.gg/mCWh9445qN]discord[/url] and after fixing the bugs we sent it out to publishers.
We still have a lot of work ahead of us, because the demo has about 30% of the planned content. We are also continuing to feel the optimal balance of difficulty and resources.
[h3]Deadlock Station World[/h3]
Earth has been invaded by Aliens. Why did they invade? Where did they come from? The answers to these questions will be revealed as we go along. All we know at the beginning is that humanity survived the catastrophe and is now surviving in a half-destroyed world while fighting the Aliens.
The starting point of each race is a train station, which is located on the edge of the wasteland. Looters (artifact hunters) travel there by train, form into squads, buy ammunition and head out into the wasteland in search of valuable resources and to hunt down Aliens.
[img]{STEAM_CLAN_IMAGE}/43690858/bf4261bdf9ff47add339ec7488257195fc59e2cf.png[/img]
Due to anomalies in the wasteland electronics do not work, so looters use time-tested powder, diesel and hydraulic weapons, as well as crossbows, knives, bludgeons, etc.
After each sortie we get resources that can be spent at the station, unlocking new items, weapons, armor, mutations, as well as starter kits. All of this will help make the next sorties more effective.
[img]{STEAM_CLAN_IMAGE}/43690858/6d5de405c572503df90c53d8c10d022eb79df4ab.png[/img]
We'll talk more about resources, anomalies, and ammunition in the next devlogs.