Occupy Mars: Prologue is an old introduction to the world of Occupy Mars in which you have to use your brain in order to survive. The Prologue tells a separate story in a closed location and shows a sneak-peek of the full game mechanics.
[h2]Dear Martians![/h2]
[h3]Beta Status Update[/h3]
As the recent build [b]v0.99.9.3[/b] was met with positive reception and our playtesters have noted a vast improvement over the previous build, we’re moving this build from the public_testing branch to the default branch on Steam.
[h3]To whoever has yet to update the Beta to the latest version, we recommend starting a new game as saves from the previous versions might not work properly after the update.[/h3]
We thank all of you who participated in Beta for all the feedback and bug reports we have received from you so far. [b]Occupy Mars: The Game[/b] has come a long way since we first started Beta and it’s all thanks to you. We now have a much better understanding regarding what requires our attention. That’s why we’d like to let you know that [b]this update is the final update for Beta[/b]. Any more days spent on improving the Beta would delay the long awaited Early Access. That’s why we think it’s about time to move on to the next stage. From here onwards, we’re focusing solely on preparing a final Early Access build.
[b]Known Issues in Beta v0.99.9.3:[/b]
[list]
[*] rover door can be opened partially and blocked in that position if player instantly after clicking on the door uses hotbar to pull out any tool. That can be reversed by doing the same thing,
[*] when player puts partially crushed rock in the tipper, sometimes it doesn’t crumble. In that case try to grab it and put it again in different spot in tipper,
[*] sometimes player can see "holes" in the map in places when two parts of the map are connected. Saving and reloading fixes problem,
[*] some weather effects can affect the player even if he is inside a base,
[*] abandoned bases may disappear and appear after loading the game,
[*] there might still be problems with rover extensions and/or skill points in tech tree,
[*] in some PC configurations players can experience significant drop of FPS in FPP mode,
[*] inability to skip sleeping in some rare cases,
[*] seed machine can sometimes duplicate seed tanks,
[*] some parts of abandoned bases don't disappear when the base is scrapped.
[/list]
[b]Important notes:[/b]
[list]
[*] there are several smaller but non game breaking bugs in the tutorials, there will be different tutorials in the full Early Access build so please don't report bugs regarding those,
[*] there are several non critical bugs that do not break the game but may cause inconvenience for the players, both of those categories will be fixed for EA,
[*] if you are playing on save from previous version building connectors will need to be removed and replaced due to the fix to stop you going outside through them,
[*] as we introduce new tutorials and campaign mode we have to shift focus from the beta version to prepare the build for Early Access.
[/list]
[h3]Kickstarter Progress[/h3]
[b]We did it![/b] We just crossed the 80 000 CA$ stretch goal, which means that “[b]Dexter[/b]'' goal has been unlocked! A crafting mechanic will be added to the game, which will allow you to [b]create chemical compounds[/b]!
It’s the [b]10th goal[/b] of this campaign and we’re only now halfway into the campaign. In 2 weeks, we’re already [b]265% funded[/b] and we have [b]17 days left[/b]!
Just look how far we’ve come!
[img]{STEAM_CLAN_IMAGE}/31460179/223b08d6b13beb4c5525af74ed8c6cd8e89ee677.png[/img]
Next stop – “Liftoff!”, which will unlock once we gather another 10 000 CA$. Can we do it?
Big thank you to over [b]1 680 Martians[/b] who have supported the project so far! There are still plenty of goals waiting for us, so let’s keep going!
Best Regards,
Occupy Mars Team