Devlog #5 - May developement summary

Rollercoaster Mechanic

In Rollercoaster Mechanic, you save destroyed and broken funfairs. A small company, two brothers Leo and Noah, each with different skills and a great challenge: starting up broken rollercoasters and other attractions. Diagnose damage, repair, clean, test.

[img]https://i.ibb.co/YTprxjY/rust-remover-discord.gif[/img] [h2]Hello, Rollercoaster Mechanic community![/h2] It's time, to sum up, the developement process in May. We made a lot of work in terms of design and modeling. Most of the tools that you will use in Rollercoaster Mechanic are already prepared, but some of them still need improvements before we share them with you. Also, other models and functionalities are looking better and better. We will share more details really soon. Short brief of what we achieved in may: [list] [*] Reference architecture model with textures, divided into modular parts. [*] Thus, the start of the work of external graphic designers on the basis of the above-mentioned Model over the main level architecture and coordination of work progress and ongoing quality control. [*] Tool model - Pew Pew Cleaner [*] Fixed bugs related to the UI quest system. [*] Fixed character placement after initiating camera zoom in. [*] Recognition and an outline introduction to the gameplay mechanic. [*] Numerous in-design improvements and bug fixes. [/list] [h2]Stay tuned for upcoming updates![/h2]