Devlog #5 | A Trip to Terastae

We are happy you signed up for today's tour through Terastae! Your guide Anni will show you what's there to explore with some hints on how level generation for Aethermancer works. [img]{STEAM_CLAN_IMAGE}/43767984/715314d7d5e7eff143b8860cc210eb03890a6ee4.png[/img] Meowdy partners, I’m Anni and your guide for this exclusive tour showing off our exploration! Since you’ve been battling so many monsters, you might want to sit back for a while and enjoy this small walk through this absolutely-definitely-no-monster-danger zone. Though we’ve had people wander off during tours and they definitely just started a new life somewhere far away [strike]and didn’t get lost or anything![/strike] [img]{STEAM_CLAN_IMAGE}/43767984/69161cd26621237facc273391464524619c62e35.png[/img] Also if this isn’t your first time on this tour, please keep in mind that some of the paths might have changed since you came here last time. [b]No tours will ever be the same[/b], even if they give you a similar feeling. So you will need to stay close and not wander too much, even though it might seem tempting to branch off and go exploring. Who knows what you might find out there[strike] or what might find you[/strike]. But now that [b]we’ve established some ground rules[/b], we can start our walk through **NAME REDACTED BY PR** in Terastae! Let’s start at the beginning! [img]{STEAM_CLAN_IMAGE}/43767984/4a5601915e03125a49a84ad634de20e4fb125490.png[/img] Notably: One of the first things that might catch your eye about our surroundings here is that we do like to do a bit of [b]landscaping to enhance nature’s true beauty[/b]. While we appreciate everything flourishing, we do want to keep things somewhat contained so that everything is nice and easily traversable. Otherwise you might sprint and break something, you know? On the other hand it’s always fun to see how well we can mix and match our handcrafted creations with nature’s wild beauty. Sometimes we even adjust the near environment to really make things stand out or better integrate them into the overall look and feel we are going for. Oh but that’s not the only reason! [img]{STEAM_CLAN_IMAGE}/43767984/473ba3edfe5158d0cd4a465304d9c00512d0f668.png[/img] Did you know, that not all plants can grow everywhere? Some can only grow on certain terrain, so we need to keep that in mind whenever we’re planting them, so we sometimes need to adjust the soil to match it to whatever we wanna put there. We really do care about the beautiful flora in **NAME REDACTED BY PR** but some plants are even more finicky than what I just told you. There are a number of plants ᵃⁿᵈ ᵐᵃʸᵇᵉ ᵒᵗʰᵉʳ ᵗʰᶦⁿᵍˢ that will require additional environmental factors to be juuust right for them to thrive in this [b]fast-paced world[/b]. You could even go as far as to say they can only grow in their specific biome or area because they are so picky. But let’s move on, we don’t have all day to stand here and watch grass grow! Right now, we are working on making traveling as easy as possible so we’re making sure to preserve these well-traveled paths wherever possible, so nobody needs to ask “Do you know the way?”. You know, that could get annoying after a while. We are currently also discussing plans of getting some printed flyers in case somebody doesn’t re-meme-ber where they are. We’re actively trying to avoid any Hänsel & Gretel situations, where people feel like throwing bread on the floor is anything other than a waste of food. But we also don’t want people to feel frustrated and smash the next best thing they find [strike]and have additional employees for cleaning up only.[/strike] [img]{STEAM_CLAN_IMAGE}/43767984/1e7eccf793749c604b1f6b85cdba66e06ebc82ad.png[/img] Ah damn … I might have been mistaken and this isn’t the super-peaceful-relax-trip I thought it was going to be with those monsters hanging out over there. Hm, but it seems like they are guarding something, so they might not pay too much attention to us if we stay further away. Our best chance would probably be to slowly move away, so we don’t disturb them in whatever they are doing. Good thing, that worked so well! We should have paid more attention to where we were walking. But it does really make you wonder what they are defending. Could be something useful or powerful but I didn’t get a good glimpse of it. But I might also just be making stuff up at this point. You know, [b]doing a lot of tours really changed me for the better[/b]. There’s so much to learn and explore. For example if you turn around … [img]{STEAM_CLAN_IMAGE}/43767984/d55cee78d345182f70ec1fb6b82f6e928af1647c.png[/img] Over there, can you see those cliffs? I didn’t pay too much attention earlier but they look different than the ones we saw earlier, not as high for sure. Did you notice that those high cliffs also weren’t everywhere? Since all of this is its own ecosystem a lot of things are connected and influence each other. That’s probably why some patches seem to spread that far. But to be honest, that’s more of a wild guess, than an actual fact. You know, [i]one should always make sure that they aren’t just making up wild speculations and interpretations about things somebody said[/i]. You also shouldn’t just jump into things, [i]you’re usually better off starting at the beginning[/i]. [img]{STEAM_CLAN_IMAGE}/43767984/2444663126a6236248fd77eb19223bb5c28b4ddb.png[/img] Right, we’re back in good old Pilgrim’s Rest. So sorry we had to cancel the tour and you didn’t get the full experience, but who knows, maybe somebody else can take you along next time they’re going. I gotta go now, somebody really tested the limits over there and got himself stuck. No idea why he keeps trying to break stuff but I should probably try and help him fix it! All the best on your travels, Aethermancer! [h3]Hope you guys enjoyed this little trip. If you want to directly ask Anni about level generation or overworld in Aethermancer, head on over to Reddit to a little live q&a:[/h3] [url=https://www.reddit.com/r/AethermancerGame/comments/15g81fn/devlog_qa_a_trip_to_terastae_aka_level_generation/]Aethermancer Sub-Reddit[/url]