🧊 Set out on a rescue mission into the harsh cold of the Arctic Ocean in search of HMS “Erebus” and HMS “Terror" in this turn-based strategy game. What will YOU do when harsh weather and limited supplies force you into impossible decisions? ⚓
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[h2]Ahoy, seadogs![/h2]
We haven’t visited the port in a while, but [b]we’re back again with yet another Terror: Endless Night devlog[/b]! While at sea, we’ve been reading the letters you left us during the last visit, and especially the ones with feedback about the demo. We’re hard at work to make Terror the best it can be so we appreciate that you let us know what you did and didn’t like about it (gotta work on your cursive though, some of those were nigh unreadable…)!
For this devlog, since you’ve already met the crew behind the game, it’s time for you to [b]meet the other crew, the one manning your ship[/b]. After all, you’re the captain, and as captain, you take responsibility for the lives of your people, so it seems prudent to get acquainted with all of them both on a personal level and with their roles in the grand scheme of things.
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Each of your crew members has their own strengths, a function they excel at serving. There’s specialized personnel, that’s your [b]mariners, soldiers of different military ranks, engineers, and regular crew, the smokers, icebreakers, and cooks[/b]. The main way you can divide your crew is their rank, whether they’re an officer of The Royal Navy or a regular seaman. Of course, the conditions you’ll face are extreme, and they ask for equally extreme measures. You won’t have the luxury of stacking every post with a perfect sailor who excels at it, and that’s why we let you give any task you want to whoever you want, even if it’s not optimal. Flexibility is key, and no one is safe from menial chores.
[b]…that does not mean that they’ll take those orders lying down though[/b]. The officers, especially, may get a little peeved when you order them to do something below their station. Navigating these situations can get tricky, and you may have to get creative with the rules you implement.
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Aside from the crew, your ship also has 4 main characters. Obviously, you, The Captain, are the most important person on the ship, but right beneath you, there are the [b]Chaplain, Researcher, Doctor, and Colonel[/b]. Each of them represents a strong and opposite approach to life and service and therefore their loyalty is not easy to gain or maintain but it is vital to the success of your mission. For example, the Chaplain, who’s very strict and convinced that the path of God is the path to success, may seem hardly connected to the military character of your expedition, but when it comes to soothing people’s minds and hearts with faith, can become a very important person on your quest to survive.
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A mutiny on the ship is hardly the scariest part of Terror though. What’s really scary is how attached to your crew you grow as you familiarize yourself with your shipmates’ lives and history, as [b]every sailor on the ship has their own biography[/b] available in their character card. Once you read about their childhood, family, problems, or even how they react in a stressful situation, losing them becomes very personal and can feel truly soul-crushing. What will you do, to make them survive, captain?
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[b]That’s all we’ve had for this devlog[/b]. All that’s left to say now is that we really want to connect with our fans, so make sure to leave a comment and say hi! If you have any questions, you can also go ahead and drop them in the comment section, and as always, we encourage you to tap that Wishlist button, because it lets us know that even if you’re a lurker, you’re here and you’re interested in what we have to show. Also, we want to post these regularly so stay on the lookout for more devlogs, seadogs!
[b]Fair winds,
Unseen Silence[/b]
https://store.steampowered.com/app/1878730/Terror_Endless_Night/