Devlog 1: The Nightmares to Come

Welcome, Dreamers, to the first in-depth look at the grotesque, bizarre and wonderful world of Being and Becoming! First of all, we're incredibly proud to share a new trailer that just aired on the Future Games Show! Go check it out here: [previewyoutube=rhoCiBE1wFM;full][/previewyoutube] Today, we’ll reveal one of the standout features of the game - the nightmarish twists the world goes through as players progress in the game. In Being and Becoming, a Collective Dream from within a seaside kingdom has spilled into reality. You will have to rescue lost souls twisted by this dream, facing all manner of bizarre and corrupt nightmares. [h3]There are multiple ways this manifests through the story, one of them being this area.[/h3] [img]https://i.imgur.com/vnZyt9B.gif[/img] Not just the surroundings are affected - enemies are also changed by it, which is reflected in some of their designs. [img]https://i.imgur.com/2NhrVLc.gif[/img] [img]https://i.imgur.com/Sy8qGAb.gif[/img] Be ready for some unexpected twists... [img]https://i.imgur.com/zQGygYL.gif[/img] ...And some enemies might even change the surroundings themselves! [img]https://i.imgur.com/OQxT0n6.gif[/img] [h3]This might look pretty, but keep your eyes peeled: this fight is quite challenging! [/h3] Keep in mind - this is just one of the possible transformations of the environment, which will alter how you interact with the world. For instance, this area can also become flooded - among other changes, which we won’t reveal until later. [img]https://i.imgur.com/Bqojo9g.gif[/img] [h3]Yes, this is all the same place! Here are the regular, flooded, and nightmarish variants. [/h3] All of this is just a small taste of what’s to come: as you progress, you’ll discover new ways the dream affects the world of Being and Becoming. Stay tuned for more - we've got a lot more stuff coming! Follow the game on [url=twitter.com/being_becoming]Twitter[/url]. Join the conversation on [url=https://discord.gg/z278pTvgTm]Discord[/url]