Devlog#1 - CARDS

CARDS GUNS ZOMBIES

Open packs of CARDS to arm yourself with various equipment, abilities, and the best GUNS on the market, then slay hordes of ZOMBIES!

[img]{STEAM_CLAN_IMAGE}/45138667/2aa5ae39790cf357af3ed65be8d34071b6f68d04.png[/img] Hello, forthcoming zombie eradicators! In our first Devlog, we tackle the topic of one of the 3 most important things in CARDS GUNS ZOMBIES. [h1]CARDS[/h1] After each successful game, you can buy packs of cards [img]{STEAM_CLAN_IMAGE}/45138667/8e29e31c938e521550a0a39d071901b111748121.jpg[/img] and/or singles from the shop. [img]{STEAM_CLAN_IMAGE}/45138667/d1e2439f6320e81b9ffb2dfb1e4f492854ae063c.jpg[/img] [h2]Cards types, examples, and how they change your game:[/h2] [h3]Passive[/h3] Working from start to finish, changing your game and your score multiplier. [b]Example: Survivor Hunter[/b] - Normally you get $ for rescuing citizens, this changes your contract to kill them (before zombies do). [img]{STEAM_CLAN_IMAGE}/45138667/37fec32234ffff221fb2dbbabe0ccd804153a40a.jpg[/img] [h3]Active[/h3] In the palm of your virtual hand accessible with the press of a button. [b]Example: Simple White Truck[/b] - Summon a truck (on cooldown) that honks, attracting the zombies' attention, and then runs them over! [img]{STEAM_CLAN_IMAGE}/45138667/a03c482eb2461576c4afc5af4ba7219d4d46dfa9.jpg[/img] [h3]Weapons[/h3] From simple pistols, and sniper rifles to knives, bats, and katanas. [b]Example: SPAS-12[/b] - Powerful close-quarter weapon, shooting heavy pellets, if it doesn't kill outright, it will surely knock down. [img]{STEAM_CLAN_IMAGE}/45138667/a8566977950caa9ea4b6dbd08fb136df7328cedf.jpg[/img] [h2]Rarities:[/h2] Cards come in 4 rarities: [b]Common [/b](gray), [b]Rare [/b](blue), [b]Epic [/b](purple), and [b]LEGENDARY [/b](gold). [h2]Loadout:[/h2] Before every game you'll use cards you own to create a Loadout - a set of cards you take to the action. Grab your best cards or create combos! [img]{STEAM_CLAN_IMAGE}/45138667/8655ea64f1d61bcb523a7265db8413c8612fcbc0.jpg[/img] that's all for now, [b]we got a game to make![/b] more info coming soon AGS Team