Devlog #1 - A Journey Forged by Your Feedback

VergeWorld

Fly, crash, and adapt in this post-apocalyptic high-speed combat racing roguelite. VergeWorld mixes procedurally generated intense action and airship customization with retro PSX-era 3D visuals and synthwave music.

[img]{STEAM_CLAN_IMAGE}/42509726/f27c43f77c019c7d0fcc6d25bc166e3ae21253ed.png[/img] Greetings, VergeWorld enthusiasts! We're excited to take you on a journey through the upcoming improvements and new features we have planned for the [b]next phase of VergeWorld’s development[/b]. Your feedback from the alpha version has been instrumental in shaping our vision, and we can't wait to share what's in store! Over the coming weeks, we'll be unraveling the details of these enhancements in a series of posts, each delving deeper into how various aspects of VergeWorld will be improved to create an even more immersive gaming experience. For those who are new to our community or may have missed out on our initial alpha version, allow us to provide some context. [b]VergeWorld has always been a product of passion, a game designed to immerse players in a unique world teeming with challenges and adventures.[/b] Looking back, we conducted numerous playtests, both within our internal team and among our dedicated community members. [b]These playtests were instrumental in guiding us on a nostalgic journey back to the Amiga era, which is the essence our game seeks to capture.[/b] The feedback we received from the playtesters was thrilling. It was raw, and it revealed areas that required refinement. [img]{STEAM_CLAN_IMAGE}/42509726/ec5d56309738fff201e8288e4c2be0eda05ec0a8.gif[/img] [b]What We Learned From the Alpha Playtests:[/b] [list] [*] [b]Gameplay Dynamic:[/b] While the game was applauded for its varied missions and dynamic play style, some players found certain sections overly challenging. The learning curve was steep for a few, especially concerning the controls. [*] [b]Weapon and Equipment Balancing:[/b] We noticed trends where certain weapons were perceived as overpowered. This affected gameplay balance, especially during boss fights which became less challenging than intended. [*] [b]UI & Controls:[/b] The user interface and controls needed better fine-tuning to make the gaming experience more intuitive. [/list]Understanding this feedback is crucial. It gives context to the changes we're making for the Beta version of VergeWorld. We're not just making changes for the sake of change; we're evolving based on your experiences and suggestions. [b]What to Expect in the Beta:[/b] [list] [*] [b]Refined Gameplay:[/b] Expect a more balanced difficulty curve, ensuring both new and seasoned players find challenges and rewards fitting their skill levels. [*] [b]Enhanced Weapon System:[/b] We're revisiting our weapons system to ensure every piece of equipment feels valuable and balanced. [*] [b]Intuitive UI & Controls:[/b] With feedback from diverse players, we're revamping our UI and controls to be more intuitive and adaptable. [/list] [img]{STEAM_CLAN_IMAGE}/42509726/3858fe4df7f41d5b8c1d3b9045d1a1b8d7a0f9b3.gif[/img] For those of you who are getting introduced to VergeWorld for the first time through this post, welcome aboard! We're in the middle of crafting an experience that is built on a foundation of player feedback and our team's passion. We believe that the Beta version of VergeWorld will not only rectify the concerns raised during the alpha phase but will take the game to new heights of immersion and excitement. Stay tuned for our upcoming series of posts where we delve deeper into each of these enhancements. VergeWorld is still very much a world in the making, and we're thrilled to have you on this journey with us. Together, let's shape a game that we can all be proud of. [b]To infinity and beyond,[/b] Bad Bones 🚀