Devlog #1.0

Hey everyone! Welcome to our first devlog. Let's get right into it and see what we've got. [b]WHAT'S NEW[/b] [b][Vision][/b] [Vision] describes what a unit can and cannot see within a specific area from its current location and state. It provides more strategic depth to the game for players to explore and utilize. [b][Building System][/b] [b]-- Base --[/b] Players can build their own base to access [Revive] ability and unlock more buildings with unique functions. Now you win by destroying all your opponents' bases. [b]-- Lighthouse --[/b] Lighthouse provides you with greater vision and anti-invisibility capability. [b]-- Machine Gun Turret --[/b] A defensive turret that fends off any invading enemies with rapid fire. [b]-- Cannon Turret --[/b] A turret that deals massive AoE damage. [b]-- Laser Turret --[/b] A turret that pins down enemies with precise laser strikes. [b]-- Time Bomb --[/b] A bomb that is set to explode at a particular moment, dealing massive AoE damage to buildings nearby. [b]-- Supply Station --[/b] A place to repairs your damaged vehicles. [b][Bounty & Techs][/b] [b]-- Bounty --[/b] Kill other players and destroy their buildings to earn coins [b]-- Tech --[/b] Spend coins to unlock new Tech boosts, including extra mining yield, faster movement speed, extra ability damage, and etc. [b]-- Fly --[/b] Unlock Flight Tech and consume mineral resources to fly. Travel across the map with nothing in your way. [b][New Weapons][/b] [b]-- Air Strike --[/b] Calling Air Strike on your enemies. They got nowhere to hide. [b]-- Deadly Gas --[/b] A lethal weapon for map control that creates an area where units within take damage over time. [b][New Maps][/b] We have completed Wasteland and Darkwoods, and there are more under development. Except the major update listed above, we also implemented many minor adjustments, including new UI, weapon visuals and sfx, and etc. The process of perfection is a long way to go, but we are one step closer to complete MINE CLASH!