Devlog #003

After Assets are made, we move on to Animation & FX. [h2]Rig[/h2] Before 3D Assets can be animated, they have to be rigged. We plan out the animations and make a rig that will support all the animations. Here are the rigging controls for the Gas Purifier: [img]{STEAM_CLAN_IMAGE}/45208703/e780e8af21b4901ff8da28e996fe486097f7e287.jpg[/img] [h2]Animation[/h2] Once the rig is made, all the different animations are made by an Animator one by one. Here we can see the animations for the Gas Purifier: [img]{STEAM_CLAN_IMAGE}/45208703/1b83bf83c19dc47a0a6042e0cee9216d26e1fd15.gif[/img] [img]{STEAM_CLAN_IMAGE}/45208703/d6c48d290d7a63be34e671fc2bbc061962792374.gif[/img] [img]{STEAM_CLAN_IMAGE}/45208703/2774927f0d1c1298487d122e2fff5b977cdb93e6.gif[/img] [h2]Integration & FX[/h2] After all the animations are made, everything is imported into the game engine. Moreover, we apply a FX pass to further improve the visuals. Final Gas Purifier visuals: [previewyoutube=3EL2rP2hHMA;full][/previewyoutube]