Development Update - Still working on that Demo!

Hello everyone! So far we didn't get around to actually post anything on this Steam Page... so it's about time for our first.... [h2]Alabaster Dawn Update[/h2] We're still working towards a proper [b]open demo version[/b]. We initially expected this one to release earlier this year but decided to take bit of extra time to polish certain aspect a bit more (more on that later below). For now: here's what's new! The biggest new feature is the [b]Cinematics system[/b] which helps us deliver visually dynamic cutscenes outside of the usual ingame-perspective. [previewyoutube=aooheA8TGYI;full][ INSERT VIDEO ][/previewyoutube] Of course new content also requires new enemies to fight. And, as old wisdom goes, giving someone a fish might feed them for a day but implementing a fish enemy will allow them to punch fish for a lifetime! … Anyway, look at these [b]flying fish[/b]… They fly and shoot lightning, is that cool or what?! [previewyoutube=e6ArcNILTvU;full][ INSERT VIDEO ][/previewyoutube] Another new interesting enemy is a turtle. Wait, we already introduced it? Well, but now it’s [u][b]angry[/b][/u]! Which means higher stats and new attack patterns! Expect to see variations like that to truly test your skills in special battles now and then. [previewyoutube=WP5vnSAhKio;full][ INSERT VIDEO ][/previewyoutube] On the quality-of-life side, we realized that the swapping between weapons to match enemy weaknesses has been pretty annoying early on, when only one element is available. Our solution was a [b]Loadout option[/b] that allows players to simply swap weapon combinations with a single button-press! [previewyoutube=7rJD3QNSJg8;full][ INSERT VIDEO ][/previewyoutube] To improve the atmosphere and immersion of our world, [b]travelling NPCs[/b] have been added, like these restless caravans that are diligently delivering crucial cargo between predefined stations. [previewyoutube=fXjb-8_z768;full][ INSERT VIDEO ][/previewyoutube] And, on the visual side, our [b]weather effect system[/b] has been further improved and can dynamically change the vibe of your journey with flying leafs, rain and clouds. [previewyoutube=L_A9OZoX-RU;full][ INSERT VIDEO ][/previewyoutube] Other work, not shown yet still essential, includes [b]more sidequests[/b] and further progress with the [b]second and third areas[/b] of the game!   [h2]Our current Focus on Alabaster Dawn + Introducing...[/h2] On a more general note, we decided to implement a proper [b]prologue[/b] introducing the setting of the game - and plan to make this one part of the demo version. And on the topic of the story, we think it is about time we finally properly introduced [b]another team member[/b] who has actually already been supporting our writing process since an early stage: Enter [b]Luke “Lun Calsari” Wacholtz![/b] Some of you old-timey fans of the RPG Maker 2k scene (like many of our team…) might know him as the creator behind the cult classic [b]The Way[/b], while others might have experienced his newer work, as a writer in [b][url=https://store.steampowered.com/app/506510/Shadows_of_Adam/]Shadows of Adam[/url][/b] or his recent own project, [b][url=https://store.steampowered.com/app/1114950/Learn_Japanese_RPG_Hiragana_Forbidden_Speech/]Learn Japanese RPG: Hiragana Forbidden Speech[/url][/b]! In Alabaster Dawn he has already played an essential role in further fleshing out the scenario and characters and is also a great help in polishing up our dialogues to make them more snappy and incorporate diverse yet internally consistent styles of speech! But lets give Luke the stage to introduce himself: [u]"Hello! I’m a wanderer, game developer, and writer with a passion for cool tech and storytelling. I’ve spent tens of thousands of hours crafting RPGs, including The Way and Learn Japanese RPG: Hiragana Forbidden Speech. I also contributed to Shadows of Adam, and now—most exciting of all—I’m thrilled to join the team behind Alabaster Dawn!"[/u]   [h2]Socials[/h2] If you'd like to get more frequent updated, feel free to follow us on any of our social media accounts! [b]Bluesky[/b]: [url=https://bsky.app/profile/radicalfishgames.com]https://bsky.app/profile/radicalfishgames.com[/url] [b]Community Discord:[/b] [url=https://discord.gg/radicalfish]https://discord.gg/radicalfish[/url] [b]Instagram[/b]: [url=https://www.instagram.com/radicalfishgames/]https://www.instagram.com/radicalfishgames/[/url] [b]TikTok[/b]: [url=https://www.tiktok.com/@radicalfishgames]https://www.tiktok.com/@radicalfishgames[/url] [b]Twitch:[/b] [url=https://www.twitch.tv/radicalfishgames]https://www.twitch.tv/radicalfishgames[/url] [b]Twitter[/b]: [url=https://twitter.com/RadicalFishGame/]https://twitter.com/RadicalFishGame/[/url] [b]YouTube:[/b] [url=https://www.youtube.com/@RadicalFishGames]https://www.youtube.com/@RadicalFishGames[/url] Until next time!