[b]Hey look, another TOTS devlog! [/b]
In this devlog, I'm going to talk about the scale of Tale of Two Sardines, and why the game is so frustrating to work on actively.
TOTS is shaping up to be a much more detailed experience than Annie and the Art Gallery. This is mostly because of the much more involved worldbuilding I've done for this game. As described in previous posts, this game is all about the world. In AATAG I could get away with not doing too much worldbuilding because of the conciseness of the story you experience, but here I'm not letting myself get away with that again.
[b]I think this is a really good goal to strive for, and will allow people to become invested in a world I've built over the years and a world I love.[/b]
However, this comes with a tradeoff. [b]Detail.[/b] TOTS is so much more detailed than AATAG that I'm finding it hard to keep track of everything. The main problem I'm having are the hundreds of events and objects scattered around the game. Normally this wouldn't be an issue, as I'd just assign a basic description to each one and forget about it. However, I've been trying so hard to implement worldbuilding in each description that whenever I come back to a room that I've "finished", I want to go in and slightly change everything to be perfect.
I feel like I'm doing a good job keeping organized on what the full story actually is, but it's still hard to manage everything. At this point, I don't think it's worth making a separate document of every object and description in the game (because it would take more time to make than it would ultimately save). The problem I'm having is that I want each section of the game to be perfect [b]before[/b] the game is actually playable. That's just not how game development works.
I'm going to stay as organized as I can and prioritize making the game playable from start to finish before fixing the things I've already implemented. This way, I'll feel confident that I have a good base to start from when making revisions and polishing.
If anything, developing TOTS has given me immense respect to other game developers trying to cram detail into their games. Games like Undertale have so much lore and detail and love put into it that I can't imagine what it took to keep track of it all.
Anyways, jswessler rant over. Here are some images of rooms and areas that will be present in Tale of Two Sardines!
[img]{STEAM_CLAN_IMAGE}/42950179/1c39ffd8bf4df94d37d8068b2a1b66a51babf777.png[/img]
[i]Miko loves reading in the library. Or probably just doomscrolling on her phone staring at the state of U.S. politics. Yes, that will be in the game. [/i]
[img]{STEAM_CLAN_IMAGE}/42950179/da0805a8db00d6fc460cff3fe305a09b8af5b1a3.png[/img]
[i]Miko's office. That laptop looks a little funky, doesn't it?[/i]
[img]{STEAM_CLAN_IMAGE}/42950179/43e2a675caf8b8cdb8d624da30809b21b9febde7.png[/img]
[i]Goddammit Miko where the HELL are we?!?!?![/i]
[img]{STEAM_CLAN_IMAGE}/42950179/ff5980bb45c54a5bf7411793ead74816c01a0308.png[/img]
[i]New innovative 2020 technology coming to long hallways near you: Windows![/i]
Thanks for reading and sticking around! You should join my discord server to keep updated on all TOTS related happenings - [url=https://discord.gg/ssJhqeZbDC]https://discord.gg/ssJhqeZbDC[/url]
- jswessler