The Whims of the Gods is a strategic, cooperative city-builder created for joint gameplay in online co-op mode. Build and protect the ancient city, face enemies, and manage resources together! 🏠
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Hello, city-builders fans!
Today we share the second update of the work on The Whims of the Gods. It will be short and technical, but we want you all to know how our game is changing day-by-day. For the better, of course.
So...
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[*] Forester changes. We have changed the way of selecting points for tree planting. Previously, he planted trees next to each other, creating a dense group of trees. Now he plants them more naturally in random places within his range.
[*] Implementation of the trainer mechanic. He will train domesticated animals and turn them into draft animals, which can be used to generate energy or help in the fields.
[*] Connecting target warrior models instead of placeholders. Infantry, cavalry, and war machines are connected. In ranged and melee versions. Now enemies are waiting in line.
[*] Added catalog of formations in which enemies line up before the fight. It takes into account the increasing progression of difficulty and the number of enemies in the battle.
[*] Further development of the save system. All identified bugs have been fixed. Added support for saving roads and bridges.
[*] Loading and saving the game no longer requires debug functions. The UI for saving and loading the game has been added to the main menu and the in-game menu.
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We are happy that the production of The Whims of the Gods has entered a phase where we can publicly document the daily progress. And it will be even better!
PS: Do not forget to [url=https://discord.com/invite/Dv2azj5zFs]join our Discord[/url]. To do so, just scan the graphic on our Steam card or click the button below. Only in our community will you know more and a little earlier than others.