Development Office Letter No. 9 About Level Design

LOST EPIC

LOST EPIC is a 2D side-scrolling action RPG about a war between gods and humanity. The player becomes the deity-defying knight, God Slayer, and explores the world known as Sanctum to bring the Pantheon of Six to their knees.

"Hi, I'm Suzuki, a producer at LOST EPIC. Only 2 more days until the full release! Today, we received comments from our level design staff. ---------------------------------- Nice to meet you all! My name is Yanase, a planner at Studio One or Eight! I am a planner at Studio One or Eight, and I assisted in the level design of "LOST EPIC". I helped with the level design of "Lost Epic", including the terrain and composition of the House of Salvation and Borderlands fields, as well as adjusting the placement of enemies. (The concept of each field and the final adjustments were made by Downtown Games.) When I think back to those days of coordination... I have many thoughts... The maps before that were created by Shitamachi Games, so we had to make sure that there were as few differences as possible from the maps created by them, and since they were maps for the latter half of the game, we had to be careful not to get bored with them and make them less boring. I had to make it so that it would not be boring. I was in agony thinking about the terrain and the placement of the enemies. I remember playing NEW GAME to the underground world over and over again, talking about this and that, and designing the levels in my dreams... (laughs). (laugh). Well, I've talked about my memories of those days for a long time, but I'll leave it at that. After more than a year of "LOST EPIC" Early Access, the game is now officially released! The official release of "LOST EPIC" will include end content that I helped with, so I hope you are looking forward to it! Thank you for your continued support of "LOST EPIC"!" ※DeepL翻訳