The gameplay is simple and easy to understand but full of challenges, and you need to connect three or more identical elements together by scratching the pattern to eliminate them! Complete the specified goals within a limited number of steps to unlock new levels.
[img]{STEAM_CLAN_IMAGE}/45186786/43f7334102d2d22746a0c585d8752357bf07aa8e.jpg[/img]
[i]Hello everyone~ I am Maomao, a game planner of [LovelyGames] ([i]Is my life miserable? [/i]) 🤕!
I mentioned before that I would start publishing development logs, but because Maomao has many responsibilities (far-sighted), I have not had the time and opportunity to report to you all. This time, "Contract Girlfriend" will open a new milestone!!! [/i]
[h3]Preliminary concept and gameplay design [/h3]
At first, the idea of this project came up on a whim (not really) when I was making "Hot And Lovely Waifu XXII". Considering that this gameplay exists in several games, and receiving frequent feedback from everyone...
[b]Sure enough! We must consider how to expand the gameplay of Candy Crush! [/b]
There are many ideas, and we have to consider factors such as feasibility, fun, development cycle, technical requirements, production cost, etc. 。 。
For example, "adding combat elements" sounds interesting, and there are many actual cases of competing products to refer to. However, this requires increasing fixed costs, not to mention sunk costs. What's more terrible is that it will conflict with everyone's favorite "one-click skip" design. In addition, if the level is too difficult, the gaming experience of some players will also deteriorate, and unlocking CG will also be difficult, which may not be very pleasing.
Think hard... At this stage, we are still trying to find fun ways to play!
[h3]More feasible ideas[/h3]
The first part [b] "enhancing the interactivity between CG and the game"[/b] is the primary goal. Many players are concerned about the "problem of the separation of gameplay and CG". This part of the problem can be big or small. After all, we all know that the goal of playing the game is of course to [strike] Candy Crush[/strike]!
Since we know that everyone is looking forward to it, we will naturally respond to everyone's needs as much as possible when the situation allows. We also want to do this, and we all hope to get better.
The latest idea is to unlock the CG by eliminating the CG pictures covered by bricks, which promotes the integration of "three eliminations + elimination to unlock CG + standing picture performance" elements, which can connect the gameplay with CG, render the game atmosphere, and enhance the game motivation. The overall feasibility is relatively high at this stage.
[img]{STEAM_CLAN_IMAGE}/45186786/d924945dff80a3f6789e7e23188363f1aa3eaa8d.png[/img]
[i]Soul Painter[/i]
[img]{STEAM_CLAN_IMAGE}/45186786/2c592a8dc6da143c2bc2e441172388cd60ee77a9.png[/img]
[i]Soul Painter 2.0[/i]
The second part is [b]"Enhanced Story and CG Unlocking System"[/b], which makes CG Theater the core of the game's positive feedback. Each character will have two short stories to create a character. Each story can unlock three CGs, a total of six CGs (still two modes of plot + free play). We are still continuing to optimize this part, and there are some specific ideas under consideration, just to improve practicality.
The third part [b] "Female character interaction design optimization" [/b], as a gentleman's game, character design ([strike] each xp [/strike]) must be considered and taken care of. "Character introduction, scene interaction, character interaction" three points of entry.
First of all, there should be an appropriate homepage interface here. When the mouse moves into the heroine's portrait, we strive to have a variety of emotional reactions to meet the player's exploration and interaction needs, and at the same time appropriately add information next to it to let the player further understand the character. The overall setting is a kind of "immersive atmosphere"!
You accidentally saw this shop on a rainy night.
[img]{STEAM_CLAN_IMAGE}/45186786/3a2891d509a1e938b1933f937f8bb2c9942ca177.jpg[/img]
"Contract girlfriend experience?" Is it the kind of experience that you can experience the same as your girlfriend by paying the corresponding money?
"Squeak" you pushed open the door of this shop doubtfully...
[img]{STEAM_CLAN_IMAGE}/45186786/ea97c6fb77338794a3f6201c84708b1bff0dfc19.jpg[/img]
There are two beautiful women in the shop, who are beautiful and elegant. The quality of this shop is surprisingly high!
Do you want to start a "contract girlfriend one (lust) day (love) experience" with one of them? Well... let's give it a try...🤭
[i]*The above pictures are for reference only, please refer to the actual development screen[/i]
[h3]Click the link to add to the wishlist! [/h3]
https://store.steampowered.com/app/3172190/_/
[i]This log ends here. Thank you very much for watching. Our team always looks forward to being guided by players' suggestions and feedback, actively promoting more practical and executable gameplay content, and we also know that the game still has a lot of room for growth. If you have some ideas, you are very welcome to join Discord to communicate with us.
Let's work together to make the next project better! Sincerely thank you for your continued support and expectations! [/i]
[url=https://discord .gg/efsrqr8CEH style=button] DS [/url][url=https://lovelygames.xyz/ style=button] Official website [/url][url=https://x.com/LovelyGamexyz style=button] X [/url]