development diary

[h1]Maestro VR Development Diary[/h1] Greetings to all lovers of music and virtual reality! It has been several months since our last update on Maestro VR, and during this time, we have been working diligently on a series of significant improvements, many of which were requested by our passionate community. We sincerely want to thank everyone who has actively participated in the Early Access of Maestro VR; [b]your feedback has been crucial[/b] in defining the direction of our project, which has been in development for several years. [hr][/hr] [h2]Gameplay Evolution[/h2] From the very beginning of Maestro VR's development, we were clear about our goal: to create an authentic simulation of the experience of conducting a symphony orchestra. Virtual reality presented itself as the ideal platform to represent the work of an orchestra conductor from a first-person perspective, offering an immersive and unique view. However, during development, we realized that some aspects of the gameplay, especially the system based on spheres and pyramids to guide movements, were static and limited. This led to frustration among many players, who struggled to fully understand the conducting system. Initially, we used geometric figures like spheres and pyramids so players could visualize conducting patterns. While this solution worked for teaching the basic movements, over time it became too rigid. To address this limitation, we added power-ups and different batons, aiming to offer more freedom in conducting. However, only a small portion of players reached this level of mastery, and even then, the system remained static and not very intuitive. In response to player feedback, we decided that a complete redesign of the core gameplay system was necessary. The original Spheres and Pyramids system has been replaced with a [b]more intuitive and natural movement detection system[/b], based on hand gestures. Now, hand gestures play a central role in the gameplay, allowing for a much smoother and more realistic conducting experience. Some of the key changes include: [list] [*][b]Crescendo[/b]: Previously, players had to follow a pyramid with their hand to achieve a crescendo. Now, simply raising the palm and making upward movements is sufficient, which feels more intuitive and natural. [*][b]Cue[/b]: Before, it was necessary to press the trigger and point to the instrument at the exact moment. With the new system, you only need to point at the instrument, hold the trigger, and make a small inviting gesture, which better reflects the reality of conducting. [*][b]Dynamics[/b]: The previous system used spheres that changed position and size to indicate dynamics. Now, these are controlled by detecting the softness or abruptness of the movements, as well as whether they are performed with one or both hands. [*][b]Fermata[/b]: In the old system, the fermata only served to resume the music after a pause. Now, to stop the orchestra, you need to close your fist with the grip and make a sharp movement; to resume, simply open the fist by releasing the grip. This change offers a much more authentic conducting experience. [/list] These changes provide greater freedom in conducting and make the experience much more immersive. Additionally, we have decided to [b]remove Casual Mode[/b], as with the introduced improvements, the new Normal Mode offers a similar but much more refined and deeper experience. [hr][/hr] [h2]New Game Modes[/h2] The implementation of the new gesture and movement system also led us to reorganize and redefine the game modes to better suit the different skills and expectations of players. Our goal has been to create an experience that is accessible to beginners while also challenging for more advanced players. [list] [*][b]Practice and Normal Mode[/b]: These modes now include a traditional VR rhythm game system, in which indicators and arrows are integrated directly into the 3D space. This change removes the old indicator screen, which, although useful, often distracted players from what was happening around them. Now, arrows and directions will appear directly in the 3D space, guiding the player more intuitively and allowing them to focus on the orchestra. This integration makes movements feel more natural and helps players become more aware of the instruments' arrangement, thus enhancing immersion. Players will also have the option to use the screen with a system similar to the old Casual Mode, for those who prefer that interface. [*][b]Hard Mode[/b]: This mode is designed for players who have already mastered the basic movements based on the time signature. Here, the horizontal visual screen without arrows is retained, offering only the necessary indications. This provides a more immersive and challenging experience, as players must rely on their knowledge of the movements and conducting patterns. [*][b]Realistic Mode[/b]: In this mode, we completely remove the screen and any visual aids. It is a mode designed for players who want maximum authenticity, requiring them to memorize the performance and execute the conducting without any external help. This extreme difficulty level is intended for those seeking a truly immersive and realistic challenge. [/list] [img]{STEAM_CLAN_IMAGE}/40816412/9911cb9a65d8b9edbf5a201a8e2f16c79b4adbe9.jpg[/img] [img]{STEAM_CLAN_IMAGE}/40816412/16ebda999aeb50bd6dd4604360a457e5f0a3bf99.jpg[/img] [img]{STEAM_CLAN_IMAGE}/40816412/9a4fe8fafc07fc76a6e1cf5458fd15e08162b8d4.jpg[/img] With these changes, we believe that every player will find a game mode that suits their skill level and expectations, making Maestro VR a more complete and accessible experience. Given the depth of these changes, we have decided to [b]remove Casual Mode[/b], as the new Normal Mode better meets the expectations we had for that option. [hr][/hr] [h2]Skills Redesign[/h2] The gameplay redesign also led us to rethink the batons' skills and power-ups. We have simplified the system so that players can [b]select two skills[/b] before each concert, which can be used during the performance with a cooldown system. We believe this will make skills more accessible and useful, eliminating the need to spend experience points to use them. Additionally, the acquisition of batons is also being redesigned to align with the new gameplay system. [hr][/hr] [h2]Music Piece Editor[/h2] From the beginning of Maestro VR's development, we knew we wanted to offer players the ability to conduct a customizable virtual orchestra, where they could load and conduct the music of their choice. Initially, we achieved this through Creative Mode, which allowed compatibility with MIDI files. However, we wanted to take this functionality much further, offering a powerful tool that would allow players to not only load music but also create and customize their own musical pieces for conducting. With this goal in mind, we have developed from scratch the [b]Music Piece Editor[/b], a new and robust tool that will allow players to edit existing pieces in the game or create entirely new compositions that can be integrated into Maestro VR's career mode. This editor is not just an improvement or addition to the game, but a completely new feature that gives players total control over their conducting experience. The editor has been designed to [b]facilitate the loading and synchronization of individual tracks[/b] in mp3 format, separated by instrument family. This process is crucial for creating a spatialized and authentic 3D experience, as each track must be correctly positioned in the 3D space, adjusted with the appropriate mix to perfectly integrate with the reverb of each concert hall in the game. While this process can be complex in technical terms, we have worked hard to simplify it in the editor, allowing users to load, synchronize, and mix tracks with ease. In addition to audio track management, players will also have the ability to [b]control the animations of each instrument[/b]. This is essential to maintain visual synchronization between the music and the actions of the virtual musicians, creating a much more realistic conducting experience. Managing the animations independently for each instrument adds an additional layer of complexity, but it is crucial to make the virtual musicians appear as if they are actually performing the music in real-time. The most important aspect of the editor is the ability to [b]fully customize the gameplay[/b]. Players can define how they want the conductor to manage movements and gestures for each musical piece, adjusting all the details to make the conducting as faithful as possible to reality or adapting it to their own style and preferences. With this editor, we are giving players complete control over concert creation, allowing them to not only conduct but also design every aspect of the performance. To make this process even more accessible, we have included all the musical pieces currently available in the game in the editor, allowing players to see and modify how each level and concert is managed internally. Once a musical piece is created or modified, it will be saved as a file that can be easily shared with other players. In the future, we plan to add support for the Steam Workshop, further facilitating the creation and distribution of custom content within the Maestro VR community. [img]{STEAM_CLAN_IMAGE}/40816412/c468fc05645b2db838b91403d1a051e7a32919ac.jpg[/img] This editor represents a significant step forward in our vision for Maestro VR, transforming what began as a simple simulator into a complete platform where players can truly create, share, and conduct their own music in an immersive virtual reality environment. [hr][/hr] [h2]Creative Mode Improvements[/h2] From its inception, the [b]Creative Mode[/b] in Maestro VR was designed with the goal of offering players a virtual orchestra entirely at their disposal, where they could freely and creatively experiment with music conducting. Our first step in this direction was implementing MIDI file compatibility, allowing users to load their compositions and hear them performed by a virtual orchestra. However, as development progressed, we realized that the MIDI implementation, while functional, was cumbersome and limited, providing only a basic conducting sensation without achieving the level of realism and sound quality we desired. With this in mind, our next objective was to expand Creative Mode's compatibility by working on integrating [b]MusicXML[/b], a more advanced and flexible format that offers greater precision in score representation. However, this implementation has presented some technical challenges, particularly in terms of accurately interpreting complex scores in a virtual reality environment. Additionally, we identified that the [b]Soundfont[/b] libraries we were using in the game were becoming outdated, affecting the sound quality produced by the virtual orchestra. To improve sound quality and offer a richer and more realistic auditory experience, we have been exploring the integration of [b]VST libraries[/b] (Virtual Studio Technology). VST libraries are widely recognized in the music industry for their ability to produce high-quality sounds, but implementing them in a virtual reality environment like Maestro VR presents significant challenges, mainly in terms of performance. Most users would need workstations with very high technical specifications, including plenty of RAM, and powerful GPUs and CPUs to handle these libraries without compromising the gameplay experience. Due to these limitations, we have opted for an alternative solution: we are in negotiations with a renowned music notation software company to incorporate their technology directly into Maestro VR. This approach will allow us to use their advanced music notation software and their excellent orchestral sound libraries, providing a virtual orchestra capable of playing scores in real-time with superior sound quality. Additionally, the animations in Creative Mode will be much more precise, reflecting correct fingerings and bow movements that correspond exactly with the music being played. This will not only enhance visual and auditory quality but also offer a much more immersive and realistic simulation in virtual reality. These improvements represent a significant step toward our goal of offering a truly unique and professional orchestral conducting experience in Maestro VR, allowing users to not only conduct but also experience their music in its most authentic and detailed form. [hr][/hr] [h2]Menu Interface Redesign[/h2] With all these changes to the game, we are also redesigning the main menu interface. We are developing an interactive 3D environment where players can view their unlocked items, achievements, and other visual elements in a more immersive and attractive way. While we are satisfied with the current 2D menu, we believe this new environment will provide a richer and more engaging user experience. [hr][/hr] [h2]Conclusion[/h2] It has been months of intense work, but we are confident that the results will be satisfying for everyone. We are eager to release this major update as soon as possible so you can enjoy all the improvements and new features of Maestro VR. Thank you very much to everyone for your feedback during this Early Access. Your comments are essential for the continuous development of Maestro VR, so we encourage you to keep sending your impressions and suggestions to [url=mailto @maestrovr.com]contact@maestrovr.com[/url]. [hr][/hr] [h2]Check Out Our New Game: Musicmenia![/h2] In addition, we want to take this opportunity to invite you to explore our [b]new game[/b] in development: [url=https://store.steampowered.com/app/2291250/Musicmenia/]Musicmenia[/url]. This exciting project combines the passion for classical music with the strategy of collectible card games. If you are a music lover and enjoy tactical challenges, Musicmenia is the perfect game for you. In Musicmenia, you can collect cards based on composers, instruments, and masterpieces of classical music, and use them to build your deck and face other players in intense musical battles. Each card and strategic combination will bring you closer to becoming the ultimate music master. Musicmenia is set to launch very soon, and we would love for you to add it to your [b]wishlist[/b] on Steam so you don’t miss any updates. Visit the [url=https://store.steampowered.com/app/2291250/Musicmenia/]Musicmenia Steam page[/url] and get ready for a unique experience that fuses the elegance of classical music with the excitement of collectible card games. [previewyoutube=IxSWhu8iPj8;full][media=https://video.akamai.steamstatic.com/store_trailers/257034888/movie480_vp9.webm?t=1720660625][/media][/previewyoutube] Thank you for your continued support, and we hope to see you soon on the Musicmenia stage! [hr][/hr] We hope you enjoy what’s coming and continue to join us on this unique musical journey! [i]Sincerely,[/i] [b]The Maestro VR Development Team[/b]