Development Branch update - v1.400

The Planet Crafter

A space survival open world terraforming crafting game, designed for 1 to 10 players. Alter the ecosystem of an inhospitable planet to render it habitable for humanity. Survive, gather resources, and build your base. Then, generate oxygen, warmth, and pressure to create a brand new biosphere.

Hello Terraformers! We've just updated a new version (v1.400) on the [b]development branch[/b]. To try it, [url=https://steamcommunity.com/app/1284190/discussions/0/5805689546864510028/]see the "How to switch branches?" question in the FAQ[/url]. This version focus on performances and improvements. It should improve performances and reduce crashes. This is in preparation for the next free update. Let us know if you experience significant performances changes or new critical bugs. As usual, restart Steam to get the update, and backup your save before trying the dev branch. All players must have the same version to play co-op. If you have issues launching the game, remove all your mods before reporting bugs. [b]Temporary changelog : [/b] [b]Technical[/b] [list] [*] Updated engine to Unity 6 [*] Improved a lot of materials, animations and meshes performances (vegetals, insects, fish, minerals, VFX, etc...) [*] Added a new shader on Prime rocks to allows seamless color transitions [*] Improved Prime rocks collisions [*] Fixed multiple potential memory leaks [/list] [b]Game design[/b] [list] [*] Increase range of optimizers [*] Cake can now be placed like effigies [*] Improved Drill 4 unit generation visibility [*] Added missing LOD in AmphibiansFarm, optimizer t2 and biolab [*] When building, big habitats modules are displayed further to ease the construction [*] Biolab now have arrows that indicates the front when building [*] Top of big habitat modules are now flat [/list] [b]UI[/b] [list] [*] Improved UI of logistics [*] Items available for logistic selection will now appear if there is one in any container (even if not unlocked yet) [*] When selecting "supply all" in logistics UI, this will supply even things that are not yet unlocked [*] When ui filter chip is equipped, a new filter toggle box appears on the construction menu [*] Ore extractors now shows all minables ores even if there is no energy [*] For ice melting in world, change the terraformation value display to the end of melting, to avoid confusion [*] You can now click on a pinned recipe directly to remove it [*] Improves pinned chips UI [/list] [h2]Stay in the loop[/h2] As always, don't miss any informations about Planet Crafter and Miju Games : [list] [*] [url=https://store.steampowered.com/developer/MijuGames][b]Follow us on Steam[/b][/url] [*] [url=https://mijugames.com/pages/planetcrafter/subscribe.html][b]Subscribe to our newsletter[/b][/url] [*] [url=https://www.youtube.com/c/MijuGamesStudio]follow us on youtube[/url] and on [url=https://twitter.com/MijuGames]twitter[/url] [*] [url=https://www.reddit.com/r/theplanetcrafter/]Join the official reddit[/url] [*] [url=https://kidkatana.ffm.to/planetcrafter-ost]Listen to Planet Crafter soundtrack[/url] [/list] [b]See you soon, and good terraforming! [/b] Brice for Miju Games