DEVELOPER UPDATE #1

[h1]Long time no see![/h1] I’m a solo developer, and [i]Dragon Gate: Tournament[/i] is my very first game. Between full-time work and life, development eventually became overwhelming and frankly no longer fun. Luftikus Games started as a dream project, so I decided to take a step back and rediscover the joy of creating games. That break turned into almost six months, which means the release window has also shifted. The game is now planned to launch after Steam Next Fest in March 2026. During that time, I realized that my original vision - story campaign, 20+ tracks, multiple vehicles, etc. was simply too big for a solo developer. To deliver something polished and enjoyable, I had to scale way back and focus on the core experience. This also affects the demo: to avoid too much overlap with the full version, some content (like the [i]Polar Base[/i] track and a few power-ups) will be removed in the upcoming October update and reserved for the full release. I know this might disappoint some of you, but I hope this transparency helps explain why. [h1]October Demo Update[/h1] Even with these adjustments, the demo will remain fun and packed with action, especially with the new additions coming this month! [list] [*] New tutorial track [*] Turn-Around feature (read more later) [*] New music and sound effects [*] Improved damage system [*] Polished UI and better performance [*] Lots of bug fixes and gameplay tweaks [/list] More details coming in the changelog! [h1]What am I working on?[/h1] [b]NEW POWER-UPS:[/b] I’ve been designing a fresh batch of chaotic new power-ups. Without spoiling too much: you’ll be able to jam enemy controls with a virus, unleash swarms of mini-rockets, turn invisible to avoid attacks, or pull everyone around you into disaster with a magnetic field. Got cool ideas for new power-ups? Join the [url=https://discord.gg/ch6xrrXJHT]official Luftikus Games Discord[/url]! [b]NEW TRACKS:[/b] Track design used to be my weakest point — but it’s slowly becoming a strength. A brand-new tutorial map and four additional tracks are on the way, set across scrapyards, harbors, dams, and deserts. Each offers a unique twist and atmosphere. [b]PROCEDURAL GENERATION:[/b] I’m experimenting with a special mode that builds tracks from random segments, creating a fresh layout every time. It’s early in development, but it could add a great layer of replayability beyond the handcrafted tracks. [b]META-PROGRESSION:[/b] Inspired by _Mario Kart’s_ coin system, I’m working on a light progression mechanic that lets you unlock new tracks and power-ups as you race. You’ll start small — and grow your arsenal over time. [b]EXPERT-FEATURES:[/b] Power-ups like the Gatling Gun used to only target opponents ahead. With the new Turn-Around Feature, you can flip 180° and shoot backward — but you’ll have to drive in reverse! It’s tricky but opens up tons of new possibilities. [b]UI IMPROVEMENTS:[/b] The UI is constantly evolving. I’m aiming for a cleaner, more readable, and more cohesive design by release. Feedback is always welcome! [h1]Your Feedback Matters[/h1] As a solo developer, I rely heavily on your feedback to make [i]Dragon Gate: Tournament[/i] the best it can be. If you find bugs, have ideas, or just want to chat, come say hi on the [url=https://discord.gg/ch6xrrXJHT]official Luftikus Games Discord[/url]. Thanks for sticking around — and for your patience and support. See you on the track, [i]Luftikus Games[/i]