Sunshine Manor is an 8-bit blood-soaked Horror RPG that pits you as Ada. Dared to spend the night in the haunted Sunshine Manor she encounters ghosts, demons, blood-soaked horror and more in this prequel to 2016's Camp Sunshine.
A month has flown by already, madness! We're still pretty much on lockdown here in the UK so we're spending the time being as productive as possible.
This month we've been working on the introduction and tutorial that happens at the beginning of the game in this update we want to talk about the newest mechanic.... Psychic Powers.
See, Ada is a special one! She has the ability to muster a circle of psychic energy when she stands still that's enough to stop The Shadow Man and any Demons she might happen across. It works pretty simply (we think) ... you hold down the button, and let it go when whatever you want to hit is inside the circle on the floor.
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At the top right of the screen you'll see a Purple Power Bar which fills up as you reach its' maximum charge. You then release the button and whatever was inside the circle gets hit. Simple ... right?
Maybe not, as the Psychic Power also has a cooldown feature that means if you miss, whatever you thought might be in the circle, is now closer to you, so you better RUN!
There are other twists and turns to this ability coming, but I will wait until we have them fully rounded out until I tell you more about them...
Remember join our Discord too where you might even be table to see what's coming in the next update!